Featured in the Most Top 3 Lists
The mix of Action and Adventure by Nintendo (2017)
The mix of Platformer and Adventure by Nintendo (2017)
The Puzzle game by Jupiter (2015)
Daily Nintendo puzzles
Last updated: 25.06.2026. This page refreshes daily at 6:00 AM German time with the latest numbers.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. Across all categories, it is the most popular answer in NintenDoku overall and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place in this category and sits 13 percent ahead of #3.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. It rounds out the top 3 and sits 6 percent ahead of #4.
In the Nintendo puzzle NintenDoku, players enter game titles every day that match given categories. Every correct answer is counted. These entries form the following ranking of the most popular Nintendo games: the more often a game is chosen as an answer, the more popular it is within the community. The database covers games published by Nintendo, third-party titles exclusive to Nintendo platforms (including timed exclusives) and Nintendo mobile games, always counting first releases only.
This page is transparent about its data but deliberately publishes only the top 3 of each category and no absolute entry counts per game, just the percentage gaps. That keeps the puzzle fair and avoids giving away the full answer list. Only categories with more than 3 games in the database and at least 3 games with entries are shown, otherwise there is no full top 3.
This page currently shows 241 rankings: 232 categories derived directly from the game data (franchises, genres, platforms, release years and more) and 9 broader meta rankings such as the overall ranking, time periods and biggest risers. Not every possible category appears, only those with enough data for a meaningful top 3.
The top 12: the twelve games entered most often as answers in yesterday's (24.06.2026) NintenDoku daily puzzles, sorted by frequency. Click a game to see which categories it belongs to. The previous day is shown on purpose, the current day would give away the current puzzle.
Click a group, then pick a category: the top 3 opens right away in a window, no scrolling needed. Alternatively search above for a category or directly for a game, or keep reading below, where every ranking is written out in full.
Three games, one category: which of them ranks first among NintenDoku players? All three belong to the top 3, you only guess the order.
Pick two categories and see their top 3 side by side, for example Zelda versus Mario or two release years going head to head.
The mix of Action and Adventure by Nintendo (2017)
The mix of Platformer and Adventure by Nintendo (2017)
The Puzzle game by Jupiter (2015)
The Puzzle game by Arika (2019)
The mix of Action and Adventure by Nintendo (2017)
The Platformer game by Nintendo (1985)
Games with the strongest increase compared to the 30 days before. Only games that already had enough entries in the prior window are considered.
The mix of Platformer and Adventure by Nintendo (2017). It was entered approximately 89 percent more often than in the 30 days before.
The mix of Action and Adventure by Nintendo (2023). It was entered about 43 percent more often than in the 30 days before.
The mix of Strategy, RPG and Turn-Based by Intelligent Systems (2023). It was entered approximately 83 percent more often than in the 30 days before.
Based on entries in yesterday’s daily puzzles.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it tops the field yesterday and sits 33 percent ahead of #2.
The Party game arrived on November 8, 2007 first in Japan for Nintendo DS. The title has no online features at all. Hudson served as the primary developer. According to HowLongToBeat, the single-player main story takes around 7 hours on average, which makes it a fairly short game. Critics awarded a Metascore of 72, the community a user score of 7.8. Both rate it mediocre, with players a bit higher. Approximately 9.31 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place yesterday and is tied with #3.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. It rounds out the top 3 and is tied with #4.
Based on entries in the daily puzzles of the last 7 days.
The Platformer game was released on October 20, 2023 worldwide at the same time for Nintendo Switch. About 17.44 million copies were sold worldwide, making it one of the big commercial hits. At The Game Awards 2023 it won the Best Family Game award. It also earned a nomination in one more category. The title supports amiibo. Critics awarded a Metascore of 92, the community a user score of 8.9. Critics and community agree, rating it excellent. The main story takes around 10 hours on average according to HowLongToBeat (single-player), so a medium-length game. It was primarily developed by Nintendo. Among NintenDoku players it tops the field over the last 7 days and sits 33 percent ahead of #2.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place over the last 7 days and sits 20 percent ahead of #3.
The mix of Action and Adventure arrived on September 14, 2001 first in Japan as a launch title for GameCube. The main story takes around 6.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. It was primarily developed by Nintendo. About 3.33 million copies were sold worldwide, a strong sales result. The title has no online features at all. Critics awarded a Metascore of 78, the community a user score of 8.2. Critics and community agree, rating it good. It rounds out the top 3 and is tied with #4.
Based on entries in the daily puzzles of the last 30 days.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer over the last 30 days and is tied with #2.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place over the last 30 days and sits 18 percent ahead of #3.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. It rounds out the top 3 and sits 6 percent ahead of #4.
Based on entries in the daily puzzles of the last 90 days, roughly a season.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer over the last 90 days and sits 20 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place over the last 90 days and sits 13 percent ahead of #3.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. It rounds out the top 3 and sits 8 percent ahead of #4.
Based on entries in the daily puzzles of the last 365 days.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer over the last 365 days and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place over the last 365 days and sits 13 percent ahead of #3.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. It rounds out the top 3 and sits 6 percent ahead of #4.
Covers games released within the last 24 months.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Across all categories, it is the most popular answer in NintenDoku overall and sits 181 percent ahead of #2.
The Party game launched on October 17, 2024 worldwide at the same time for Nintendo Switch. At The Game Awards 2024 it was nominated for Best Family Game, plus one more category. There is no fixed ending, the game is designed for endless play. About 9.96 million copies were sold worldwide, a commercially very successful title. Critics awarded a Metascore of 82, the community a user score of 8.2. Critics and community agree, rating it good. Nintendo served as the primary developer. Among NintenDoku players it takes second place in this category and is tied with #3.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. It rounds out the top 3 and sits 13 percent ahead of #4.
Covers games that are at least 20 years old.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Across all categories, it is the most popular answer in NintenDoku overall and sits 40 percent ahead of #2.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it takes second place in this category and sits 9 percent ahead of #3.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. It rounds out the top 3 and sits 3 percent ahead of #4.
The mix of Adventure and Visual Novel was released on September 15, 2005 first in Japan for Nintendo DS. Its primary developer is Capcom. The game has no online features at all. Critics awarded a Metascore of 81, the community a user score of 8.9. Both rate it good, with players a bit higher. The main story takes around 18.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it tops the field among the Ace Attorney games and sits 6 percent ahead of #2.
The mix of Adventure and Visual Novel arrived on July 25, 2013 first in Japan for Nintendo 3DS. According to HowLongToBeat, the single-player main story takes around 16 hours on average, which makes it a medium-length game. The title received paid add-on content (DLC). Approximately 760,000 copies were sold worldwide, a rather modest sales result. Capcom served as the primary developer. Critics awarded a Metascore of 81, the community a user score of 8.0. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Ace Attorney games and sits 14 percent ahead of #3.
The mix of Adventure, Puzzle and Visual Novel launched on November 29, 2012 first in Japan for Nintendo 3DS. The main story takes around 24.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Capcom served as the primary developer. Critics awarded a Metascore of 79, the community a user score of 8.2. Critics and community agree, rating it good. It rounds out the top 3 and sits 17 percent ahead of #4.
The mix of Strategy and Turn-Based was released on April 21, 2023 worldwide at the same time for Nintendo Switch. The main story takes around 39.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Approximately 1 million copies were sold worldwide, a solid sales result. At The Game Awards 2023 it was nominated for Best Strategy Game. Critics awarded a Metascore of 83, the community a user score of 8.1. Critics and community agree, rating it good. It was primarily developed by WayForward. Among NintenDoku players it tops the field among the Advance Wars games and sits 20 percent ahead of #2.
The mix of Strategy and Turn-Based arrived on September 10, 2001 first in North America for Game Boy Advance. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 15.6 hours on average, which makes it a medium-length game. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 92, the community a user score of 8.7. Critically that counts as excellent, among players as good; the scores stay close, though. Among NintenDoku players it takes second place among the Advance Wars games and sits 150 percent ahead of #3.
The mix of Strategy and Turn-Based arrived on January 21, 2008 first in North America for Nintendo DS. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 86, the community a user score of 8.4. Critics and community agree, rating it good. Roughly 610,000 copies were sold worldwide, a rather modest sales result. According to HowLongToBeat, the single-player main story takes around 20.5 hours on average, which makes it a medium-length game. It rounds out the top 3 and is tied with #4.
The simulation was released on March 20, 2020 worldwide at the same time for Nintendo Switch. Roughly 49.91 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 62 hours on average according to HowLongToBeat (single-player), so a long, meaty game. At The Game Awards 2020 it won the Best Family Game award. It also earned a nomination in one more category. The game supports amiibo and received paid add-on content (DLC). Its primary developer is Nintendo. On Metacritic it holds a Metascore of 90, with a user score of 5.9. Critically that counts as excellent, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field among the Animal Crossing games and sits 50 percent ahead of #2.
The simulation launched on December 14, 2001 first in Japan for GameCube. On Metacritic it holds a Metascore of 87, with a user score of 8.6. Critics and community agree, rating it good. The game has no online features at all. Nintendo served as the primary developer. Roughly 2.32 million copies were sold worldwide, a strong sales result. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it takes second place among the Animal Crossing games and sits 67 percent ahead of #3.
The simulation launched on November 8, 2012 first in Japan for Nintendo 3DS. About 13.06 million copies were sold worldwide, making it one of the big commercial hits. Nintendo served as the primary developer. The game supports amiibo. Critics awarded a Metascore of 88, the community a user score of 8.8. Critics and community agree, rating it good. It rounds out the top 3 and sits 20 percent ahead of #4.
The mix of Educational and Simulation arrived on June 25, 2015 first in Japan for Wii U. Its primary developer is Headstrong Games. The Metascore sits at 82, while there are too few ratings for a reliable user score yet. Critically, that counts as good. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it tops the field among the Art Academy games and is tied with #2.
The mix of Educational and Simulation launched on August 9, 2013 worldwide at the same time for Wii U. The Metascore sits at 70, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. There is no fixed ending, the game is designed for endless play. Headstrong Games served as the primary developer. Among NintenDoku players it takes second place among the Art Academy games and is tied with #3.
The Educational game arrived on June 19, 2014 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 76, the community a user score of 9.0. Critically that counts as mediocre, among players as excellent. Players celebrate it noticeably more than the press. Its primary developer is Headstrong Games. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 of this ranking.
The mix of Puzzle and Educational arrived on December 27, 2019 first in Japan for Nintendo Switch. Roughly 1.20 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. Critics awarded a Metascore of 64, the community a user score of 6.6. Critics and community agree, rating it bad. There is no fixed ending, the game is designed for endless play. In NintenDoku it is the most popular answer among the Brain Age games and sits 350 percent ahead of #2.
The mix of Puzzle and Educational was released on May 19, 2005 first in Japan for Nintendo DS. About 19.01 million copies were sold worldwide, making it one of the big commercial hits. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 77, with a user score of 6.2. Critically that counts as mediocre, among players as bad. The press rates it noticeably higher than players. There is no fixed ending, the game is designed for endless play. The game has no online features at all. Among NintenDoku players it takes second place among the Brain Age games and is tied with #3.
The mix of Puzzle and Educational launched on December 29, 2005 first in Japan for Nintendo DS. There is no classic story with credits, the title is built for endless sessions. The title has no online features at all. About 14.88 million copies were sold worldwide, making it one of the big commercial hits. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 77, with a user score of 6.7. Critically that counts as mediocre, among players as bad. The press rates it noticeably higher than players. It rounds out the top 3 and sits 100 percent ahead of #4.
The mix of Action, Metroidvania and RPG arrived on May 6, 2003 first in Japan for Game Boy Advance. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. On Metacritic it holds a Metascore of 91, with a user score of 9.0. Critics and community agree, rating it excellent. The game has no online features at all. It was primarily developed by Konami. In NintenDoku it is the most popular answer among the Castlevania games and is tied with #2.
The mix of Action, Metroidvania and RPG arrived on March 21, 2001 first in Japan as a launch title for Game Boy Advance. The game has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 84, the community a user score of 8.3. Critics and community agree, rating it good. Its primary developer is Konami. Among NintenDoku players it takes second place among the Castlevania games and sits 14 percent ahead of #3.
The mix of Action, Metroidvania and RPG launched on October 21, 2008 first in North America for Nintendo DS. Critics awarded a Metascore of 85, the community a user score of 8.4. Critics and community agree, rating it good. It was primarily developed by Konami. The main story takes around 10.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 17 percent ahead of #4.
The mix of Action, RPG and Fighting was released on April 29, 2004 first in Japan for GameCube. Its primary developer is Noise. On Metacritic it holds a Metascore of 65, with a user score of 7.7. Critically that counts as bad, among players as mediocre. Players celebrate it noticeably more than the press. The game has no online features at all. The main story takes around 8.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among the Custom Robo games and sits 200 percent ahead of #2.
The mix of Action, RPG and Fighting arrived on December 8, 1999 exclusively in Japan for Nintendo 64 and never officially left Japan. The game has no online features at all. Noise served as the primary developer. Roughly 222,000 copies were sold worldwide, commercially more of a niche title. Among NintenDoku players it takes second place among the Custom Robo games and is tied with #3.
The mix of Action, RPG and Fighting arrived on November 10, 2000 exclusively in Japan for Nintendo 64 and never officially left Japan. It was primarily developed by Noise. The title has no online features at all. It rounds out the top 3 of this ranking.
The Fighting game launched on July 20, 2002 first in Japan for Game Boy Advance. Dimps served as the primary developer. The title has no online features at all. Among NintenDoku players it tops the field among the Digimon games and is tied with #2.
The Fighting game arrived on July 24, 2003 first in Japan for Game Boy Advance. The game has no online features at all. Dimps served as the primary developer. Among NintenDoku players it takes second place among the Digimon games and sits 100 percent ahead of #3.
The Racing game arrived on September 7, 2004 first in Europe for Game Boy Advance. It was primarily developed by Griptonite Games. The title has no online features at all. It rounds out the top 3 of this ranking.
The mix of RPG and Action launched on November 11, 2004 first in Japan for Game Boy Advance. According to HowLongToBeat, the single-player main story takes around 18.4 hours on average, which makes it a medium-length game. The title has no online features at all. Critics awarded a Metascore of 76, the community a user score of 7.2. Critics and community agree, rating it mediocre. About 1.55 million copies were sold worldwide, a solid sales result. It was primarily developed by Square Enix. Among NintenDoku players it tops the field among the Disney games and sits 100 percent ahead of #2.
The mix of Adventure, Action and Platformer arrived on November 25, 2010 first in Europe for Wii. Approximately 2.80 million copies were sold worldwide, a strong sales result. According to HowLongToBeat, the single-player main story takes around 13.2 hours on average, which makes it a medium-length game. The game has no online features at all. Junction Point Studios served as the primary developer. On Metacritic it holds a Metascore of 73, with a user score of 7.5. Critics and community agree, rating it mediocre. Among NintenDoku players it takes second place among the Disney games and is tied with #3.
The Racing game arrived on November 13, 2000 first in North America for Nintendo 64. The game has no online features at all. Rare served as the primary developer. On Metacritic it holds a Metascore of 71, with a user score of 7.4. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 6.1 hours on average, which makes it a fairly short game. It rounds out the top 3 of this ranking.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among the DK Country games and sits 238 percent ahead of #2.
The Platformer game arrived on November 21, 2010 first in North America for Wii. Its primary developer is Retro Studios. Critics awarded a Metascore of 87, the community a user score of 8.6. Critics and community agree, rating it good. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 11.2 hours on average, which makes it a medium-length game. Roughly 6.53 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place among the DK Country games and is tied with #3.
The Platformer game was released on February 13, 2014 first in Japan for Wii U. It was primarily developed by Retro Studios. According to HowLongToBeat, the single-player main story takes around 10.4 hours on average, which makes it a medium-length game. On Metacritic it holds a Metascore of 83, with a user score of 8.9. Both rate it good, with players a bit higher. The title has no online features at all. Approximately 4 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 14 percent ahead of #4.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among the Donkey Kong games and sits 59 percent ahead of #2.
The mix of Platformer, Adventure and Action was released on November 22, 1999 first in North America for Nintendo 64. On Metacritic it holds a Metascore of 90, with a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 5.27 million copies were sold worldwide, a commercially very successful title. Its primary developer is Rare. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 25.3 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among the Donkey Kong games and is tied with #3.
The mix of Platformer, Adventure and Action launched on July 17, 2025 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 91, the community a user score of 8.9. Critics and community agree, rating it excellent. The title supports amiibo and received paid add-on content (DLC). According to HowLongToBeat, the single-player main story takes around 18.8 hours on average, which makes it a medium-length game. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Family Game award. It also earned a nomination in one more category. Roughly 4.52 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 21 percent ahead of #4.
The Puzzle game was released on September 13, 2005 first in North America for Game Boy Advance. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 74, with a user score of 7.2. Critics and community agree, rating it mediocre. The game has no online features at all. There is no fixed ending, the game is designed for endless play. In NintenDoku it is the most popular answer among the Dr. Mario games and sits 7 percent ahead of #2.
The Puzzle game was released on July 27, 1990 first in Japan for NES. There is no fixed ending, the game is designed for endless play. Approximately 10.19 million copies were sold worldwide, making it one of the big commercial hits. The game has no online features at all. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the Dr. Mario games and sits 75 percent ahead of #3.
The Puzzle game arrived on April 9, 2001 first in North America for Nintendo 64. Its primary developer is Nintendo. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 71, with a user score of 6.8. Critics and community agree, rating it mediocre. It rounds out the top 3 and sits 33 percent ahead of #4.
The mix of RPG and Turn-Based was released on February 7, 2013 first in Japan for Nintendo 3DS. It was primarily developed by Heartbeat. On Metacritic it holds a Metascore of 81, with a user score of 7.9. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 78.1 hours on average, which makes it a long, meaty game. Roughly 2.32 million copies were sold worldwide, a strong sales result. The game is a remake or remaster. In NintenDoku it is the most popular answer among the Dragon Quest games and sits 22 percent ahead of #2.
The mix of RPG and Turn-Based arrived on July 11, 2009 first in Japan for Nintendo DS. According to HowLongToBeat, the single-player main story takes around 48.8 hours on average, which makes it a long, meaty game. About 5.31 million copies were sold worldwide, a commercially very successful title. It was primarily developed by Level-5. On Metacritic it holds a Metascore of 85, with a user score of 8.4. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Dragon Quest games and sits 13 percent ahead of #3.
The mix of RPG and Turn-Based launched on May 27, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 9.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. Approximately 2 million copies were sold worldwide, a strong sales result. It was primarily developed by Spike Chunsoft. It rounds out the top 3 and sits 33 percent ahead of #4.
The Racing game launched on November 19, 2006 first in North America as a launch title for Wii. The title has no online features at all. On Metacritic it holds a Metascore of 72, with a user score of 7.6. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 7.9 hours on average, which makes it a fairly short game. Its primary developer is Monster Games. In NintenDoku it is the most popular answer among the Excite games and sits 11 percent ahead of #2.
The Racing game launched on November 28, 1984 first in Japan as a launch title for NES. There is no fixed ending, the game is designed for endless play. Roughly 4.16 million copies were sold worldwide, a strong sales result. The title has no online features at all. It was primarily developed by Nintendo. Among NintenDoku players it takes second place among the Excite games and sits 125 percent ahead of #3.
The Racing game was released on April 30, 2000 first in North America for Nintendo 64. The title has no online features at all. Left Field Productions served as the primary developer. According to HowLongToBeat, the single-player main story takes around 2.7 hours on average, which makes it a fairly short game. On Metacritic it holds a Metascore of 88, with a user score of 8.4. Critics and community agree, rating it good. Roughly 2 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and is tied with #4.
The Racing game arrived on September 14, 2023 worldwide at the same time for Nintendo Switch. It was primarily developed by Nintendo. Critics awarded a Metascore of 82, the community a user score of 8.1. Critics and community agree, rating it good. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection. Among NintenDoku players it tops the field among the F-Zero games and sits 50 percent ahead of #2.
The Racing game was released on November 21, 1990 first in Japan as a launch title for SNES. The main story takes around 2.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. About 2.85 million copies were sold worldwide, a strong sales result. The title has no online features at all. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the F-Zero games and sits 100 percent ahead of #3.
The Racing game arrived on July 25, 2003 first in Japan for GameCube. Its primary developer is Amusement Vision. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 4 hours on average, which makes it a fairly short game. Roughly 1.50 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 89, with a user score of 8.8. Critics and community agree, rating it good. It rounds out the top 3 and is tied with #4.
The mix of Adventure and Visual Novel launched on August 29, 2024 first in Japan for Nintendo Switch. It was primarily developed by Nintendo. According to HowLongToBeat, the single-player main story takes around 11.6 hours on average, which makes it a medium-length game. The title has no online features at all. On Metacritic it holds a Metascore of 74, with a user score of 8.2. Critically that counts as mediocre, among players as good; the scores stay close, though. In NintenDoku it is the most popular answer among the Famicom Detective Club games and sits 57 percent ahead of #2.
The mix of Adventure and Visual Novel was released on May 14, 2021 worldwide at the same time for Nintendo Switch. On Metacritic it holds a Metascore of 74, with a user score of 7.8. Critics and community agree, rating it mediocre. The main story takes around 6.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game is a remake or remaster and has no online features at all. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the Famicom Detective Club games and sits 56 percent ahead of #3.
The mix of Adventure and Visual Novel launched on April 27, 1988 exclusively in Japan for NES and never officially left Japan. Its primary developer is Nintendo. Approximately 520,000 copies were sold worldwide, a rather modest sales result. The title has no online features at all. The main story takes around 7.7 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and is tied with #4.
The mix of RPG and Turn-Based launched on December 18, 1987 first in Japan for NES. Approximately 1.22 million copies were sold worldwide, a solid sales result. The game has no online features at all. Its primary developer is Square Enix. The main story takes around 15.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. In NintenDoku it is the most popular answer among the Final Fantasy games and sits 11 percent ahead of #2.
The mix of RPG and Turn-Based launched on August 24, 2006 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 77, with a user score of 7.4. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 30.1 hours on average, which makes it a long, meaty game. Its primary developer is Square Enix. The game is a remake or remaster. Among NintenDoku players it takes second place among the Final Fantasy games and sits 13 percent ahead of #3.
The mix of RPG and Turn-Based was released on July 19, 1991 first in Japan for SNES. Approximately 1.84 million copies were sold worldwide, a solid sales result. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 18.4 hours on average, which makes it a medium-length game. Square Enix served as the primary developer. It rounds out the top 3 and is tied with #4.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field among the Fire Emblem games and sits 7 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among the Fire Emblem games and sits 69 percent ahead of #3.
The mix of Strategy, RPG and Turn-Based was released on April 19, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 92, the community a user score of 9.0. Critics and community agree, rating it excellent. Intelligent Systems served as the primary developer. According to HowLongToBeat, the single-player main story takes around 30.7 hours on average, which makes it a long, meaty game. The game received paid add-on content (DLC). Approximately 2.37 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 4 percent ahead of #4.
The mix of Simulation and RPG was released on February 23, 2012 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 74, with a user score of 7.7. Critics and community agree, rating it mediocre. Marvelous served as the primary developer. According to HowLongToBeat, the single-player main story takes around 71.4 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among the Harvest Moon games and is tied with #2.
The mix of Simulation and RPG was released on March 17, 2005 first in Japan for Nintendo DS. The main story takes around 41.6 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Marvelous served as the primary developer. The title has no online features at all. On Metacritic it holds a Metascore of 67, with a user score of 7.6. Critically that counts as bad, among players as mediocre; the scores stay close, though. Among NintenDoku players it takes second place among the Harvest Moon games and is tied with #3.
The mix of Simulation and RPG was released on December 18, 2008 first in Japan for Nintendo DS. The Metascore sits at 68, while there are too few ratings for a reliable user score yet. Critically, that counts as bad. Its primary developer is Marvelous. It rounds out the top 3 and is tied with #4.
The mix of Sports and RPG arrived on August 22, 2008 first in Japan for Nintendo DS. Its primary developer is Level-5. The main story takes around 16.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 78, with a user score of 8.1. Critics and community agree, rating it good. Among NintenDoku players it tops the field among the Inazuma Eleven games and is tied with #2.
The mix of Sports and RPG arrived on July 1, 2010 first in Japan for Nintendo 3DS. The title was released as a dual version in multiple parallel editions. It was primarily developed by Level-5. According to HowLongToBeat, the single-player main story takes around 30.6 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 71, with a user score of 8.3. Critically that counts as mediocre, among players as good. Players celebrate it noticeably more than the press. Among NintenDoku players it takes second place among the Inazuma Eleven games and sits 57 percent ahead of #3.
The mix of Sports and RPG arrived on October 1, 2009 first in Japan for Nintendo DS. The main story takes around 15 hours on average according to HowLongToBeat (single-player), so a medium-length game. Critics awarded a Metascore of 74, the community a user score of 8.5. Critically that counts as mediocre, among players as good. Players celebrate it noticeably more than the press. The title was released as a dual version in multiple parallel editions. Level-5 served as the primary developer. It rounds out the top 3 and sits 40 percent ahead of #4.
The Platformer game arrived on March 25, 2022 worldwide at the same time for Nintendo Switch. The main story takes around 10.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is HAL Laboratory. At The Game Awards 2022 it won the Best Family Game award. The game has no online features at all and supports amiibo. Roughly 7.52 million copies were sold worldwide, a commercially very successful title. On Metacritic it holds a Metascore of 85, with a user score of 8.8. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the Kirby games and sits 4 percent ahead of #2.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Kirby games and sits 23 percent ahead of #3.
The mix of Platformer and Action was released on April 28, 2016 first in Japan for Nintendo 3DS. The game has no online features at all and supports amiibo. It was primarily developed by HAL Laboratory. Roughly 1.64 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 81, with a user score of 8.7. Both rate it good, with players a bit higher. The main story takes around 7 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and sits 47 percent ahead of #4.
The Platformer game arrived on March 25, 2022 worldwide at the same time for Nintendo Switch. The main story takes around 10.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is HAL Laboratory. At The Game Awards 2022 it won the Best Family Game award. The game has no online features at all and supports amiibo. Roughly 7.52 million copies were sold worldwide, a commercially very successful title. On Metacritic it holds a Metascore of 85, with a user score of 8.8. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the Kirby Mainline games and sits 27 percent ahead of #2.
The mix of Platformer and Action was released on April 28, 2016 first in Japan for Nintendo 3DS. The game has no online features at all and supports amiibo. It was primarily developed by HAL Laboratory. Roughly 1.64 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 81, with a user score of 8.7. Both rate it good, with players a bit higher. The main story takes around 7 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place among the Kirby Mainline games and sits 69 percent ahead of #3.
The mix of Platformer and Action arrived on April 27, 1992 first in Japan for Game Boy. It was primarily developed by HAL Laboratory. The main story takes around 0.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Roughly 5.13 million copies were sold worldwide, a commercially very successful title. The game has no online features at all. It rounds out the top 3 and sits 30 percent ahead of #4.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the Kirby Spinoff games and sits 80 percent ahead of #2.
The Racing game launched on July 11, 2003 first in Japan for GameCube. On Metacritic it holds a Metascore of 61, with a user score of 8.5. Critically that counts as bad, among players as good. Critics and community diverge sharply, a true cult classic. The game has no online features at all. It was primarily developed by HAL Laboratory. According to HowLongToBeat, the single-player main story takes around 2.2 hours on average, which makes it a fairly short game. About 1.35 million copies were sold worldwide, a solid sales result. Among NintenDoku players it takes second place among the Kirby Spinoff games and sits 88 percent ahead of #3.
The mix of Party, Racing and Action was released on August 17, 2022 worldwide at the same time for Nintendo Switch. Its primary developer is HAL Laboratory. On Metacritic it holds a Metascore of 67, with a user score of 7.3. Critically that counts as bad, among players as mediocre; the scores stay close, though. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and sits 14 percent ahead of #4.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it tops the field among the Luigi games and sits 23 percent ahead of #2.
The mix of Action and Adventure arrived on September 14, 2001 first in Japan as a launch title for GameCube. The main story takes around 6.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. It was primarily developed by Nintendo. About 3.33 million copies were sold worldwide, a strong sales result. The title has no online features at all. Critics awarded a Metascore of 78, the community a user score of 8.2. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Luigi games and sits 11 percent ahead of #3.
The mix of RPG and Turn-Based launched on November 17, 2003 first in Japan for Game Boy Advance. Critics awarded a Metascore of 90, the community a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Alpha Dream. The game has no online features at all. Roughly 2.15 million copies were sold worldwide, a strong sales result. The main story takes around 18.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 17 percent ahead of #4.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it tops the field among the Mario games and sits 70 percent ahead of #2.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it takes second place among the Mario games and sits 6 percent ahead of #3.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 13 percent ahead of #4.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. In NintenDoku it is the most popular answer among the Mario 2D games and sits 13 percent ahead of #2.
The Platformer game was released on October 20, 2023 worldwide at the same time for Nintendo Switch. About 17.44 million copies were sold worldwide, making it one of the big commercial hits. At The Game Awards 2023 it won the Best Family Game award. It also earned a nomination in one more category. The title supports amiibo. Critics awarded a Metascore of 92, the community a user score of 8.9. Critics and community agree, rating it excellent. The main story takes around 10 hours on average according to HowLongToBeat (single-player), so a medium-length game. It was primarily developed by Nintendo. Among NintenDoku players it takes second place among the Mario 2D games and sits 107 percent ahead of #3.
The Platformer game was released on November 21, 1990 first in Japan as a launch title for SNES. Its primary developer is Nintendo. Roughly 20.61 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. The title has no online features at all. It rounds out the top 3 and is tied with #4.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it tops the field among the Mario 3D games and sits 133 percent ahead of #2.
The Platformer game launched on June 23, 1996 first in Japan as a launch title for Nintendo 64. The main story takes around 11.8 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. Its primary developer is Nintendo. Roughly 11.91 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 94, with a user score of 8.4. Critically that counts as excellent, among players as good. The press rates it noticeably higher than players. Among NintenDoku players it takes second place among the Mario 3D games and sits 29 percent ahead of #3.
The Platformer game arrived on November 1, 2007 first in Japan for Wii. Nintendo served as the primary developer. The main story takes around 13.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title has no online features at all. On Metacritic it holds a Metascore of 97, with a user score of 9.1. Both rate it excellent, with critics a bit higher. Approximately 12.72 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 62 percent ahead of #4.
The Racing game was released on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Sports/Racing award. It also earned a nomination in one more category. Approximately 14.70 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 86, with a user score of 6.9. Critically that counts as good, among players as bad. The press rates it noticeably higher than players. In NintenDoku it is the most popular answer among the Mario Kart games and sits 5 percent ahead of #2.
The Racing game was released on December 14, 1996 first in Japan for Nintendo 64. The game has no online features at all. Critics awarded a Metascore of 83, the community a user score of 8.4. Critics and community agree, rating it good. Roughly 9.87 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. Among NintenDoku players it takes second place among the Mario Kart games and sits 11 percent ahead of #3.
The Racing game was released on November 7, 2003 first in Japan for GameCube. Its primary developer is Nintendo. There is no fixed ending, the game is designed for endless play. Roughly 6.90 million copies were sold worldwide, a commercially very successful title. The game has no online features at all. On Metacritic it holds a Metascore of 87, with a user score of 8.6. Critics and community agree, rating it good. It rounds out the top 3 and sits 20 percent ahead of #4.
The Party game launched on October 17, 2024 worldwide at the same time for Nintendo Switch. At The Game Awards 2024 it was nominated for Best Family Game, plus one more category. There is no fixed ending, the game is designed for endless play. About 9.96 million copies were sold worldwide, a commercially very successful title. Critics awarded a Metascore of 82, the community a user score of 8.2. Critics and community agree, rating it good. Nintendo served as the primary developer. Among NintenDoku players it tops the field among the Mario Party games and sits 23 percent ahead of #2.
The Party game was released on May 29, 2007 first in North America for Wii. Critics awarded a Metascore of 62, the community a user score of 6.9. Both rate it bad, with players a bit higher. Roughly 8.85 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. The title has no online features at all. It was primarily developed by Hudson. Among NintenDoku players it takes second place among the Mario Party games and sits 69 percent ahead of #3.
The Party game arrived on March 2, 2012 first in Europe for Wii. There is no fixed ending, the game is designed for endless play. Roughly 3.11 million copies were sold worldwide, a strong sales result. Critics awarded a Metascore of 73, the community a user score of 6.8. Critically that counts as mediocre, among players as bad; the scores stay close, though. The title has no online features at all. It was primarily developed by Nintendo. It rounds out the top 3 and sits 8 percent ahead of #4.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it tops the field among the Mario RPG games and sits 37 percent ahead of #2.
The mix of RPG and Turn-Based launched on November 17, 2003 first in Japan for Game Boy Advance. Critics awarded a Metascore of 90, the community a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Alpha Dream. The game has no online features at all. Roughly 2.15 million copies were sold worldwide, a strong sales result. The main story takes around 18.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place among the Mario RPG games and sits 17 percent ahead of #3.
The mix of RPG and Turn-Based arrived on November 28, 2005 first in Japan for Nintendo DS. Approximately 1.73 million copies were sold worldwide, a solid sales result. Alpha Dream served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 86, the community a user score of 8.5. Critics and community agree, rating it good. It rounds out the top 3 and sits 21 percent ahead of #4.
The Sports game launched on June 22, 2018 worldwide at the same time for Nintendo Switch. According to HowLongToBeat, the single-player main story takes around 6 hours on average, which makes it a fairly short game. Roughly 4.50 million copies were sold worldwide, a strong sales result. It was primarily developed by Camelot. At The Game Awards 2018 it was nominated for Best Family Game, plus one more category. On Metacritic it holds a Metascore of 75, with a user score of 7.0. Both rate it mediocre, with critics a bit higher. Among NintenDoku players it tops the field among the Mario Sport games and sits 29 percent ahead of #2.
The Sports game was released on February 12, 2026 worldwide at the same time for Nintendo Switch 2. The main story takes around 4.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 77, the community a user score of 7.5. Critics and community agree, rating it mediocre. The title supports amiibo. Its primary developer is Camelot. Among NintenDoku players it takes second place among the Mario Sport games and sits 140 percent ahead of #3.
The Sports game arrived on July 21, 2000 first in Japan for Nintendo 64. There is no fixed ending, the game is designed for endless play. The title has no online features at all. About 2.32 million copies were sold worldwide, a strong sales result. On Metacritic it holds a Metascore of 91, with a user score of 8.2. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Camelot. It rounds out the top 3 and sits 11 percent ahead of #4.
The mix of RPG and Turn-Based was released on November 28, 1997 exclusively in Japan for Game Boy and never officially left Japan. The title was released as a dual version in multiple parallel editions and has no online features at all. Natsume served as the primary developer. Approximately 226,000 copies were sold worldwide, commercially more of a niche title. In NintenDoku it is the most popular answer among the Medarot games and is tied with #2.
The mix of RPG and Turn-Based was released on November 27, 2014 exclusively in Japan for Nintendo 3DS and never officially left Japan. Roughly 49,000 copies were sold worldwide, commercially more of a niche title. The game was released as a dual version in multiple parallel editions. Its primary developer is Delta Arts. Among NintenDoku players it takes second place among the Medarot games and is tied with #3.
The mix of RPG and Turn-Based arrived on July 15, 1999 first in Japan for Game Boy Color. Natsume served as the primary developer. The title was released as a dual version in multiple parallel editions and has no online features at all. It rounds out the top 3 and is tied with #4.
The mix of RPG, Strategy and Action was released on March 21, 2001 first in Japan for Game Boy Advance. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 15 hours on average, which makes it a medium-length game. Approximately 210,000 copies were sold worldwide, commercially more of a niche title. On Metacritic it holds a Metascore of 81, with a user score of 8.2. Critics and community agree, rating it good. It was primarily developed by Capcom. In NintenDoku it is the most popular answer among the Mega Man games and sits 20 percent ahead of #2.
The mix of RPG and Action arrived on December 14, 2006 first in Japan for Nintendo DS. The Metascore sits at 68. Critically, that counts as bad. Capcom served as the primary developer. The game was released as a dual version in multiple parallel editions. Among NintenDoku players it takes second place among the Mega Man games and sits 25 percent ahead of #3.
The mix of RPG, Strategy and Action launched on December 14, 2001 first in Japan for Game Boy Advance. The main story takes around 17 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. Critics awarded a Metascore of 82, the community a user score of 8.5. Critics and community agree, rating it good. It was primarily developed by Capcom. It rounds out the top 3 and is tied with #4.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer among the Metroid games and is tied with #2.
The mix of Action, Adventure and Shooter arrived on December 4, 2025 worldwide at the same time for Nintendo Switch 2. The game has no online features at all and supports amiibo. Retro Studios served as the primary developer. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 13.5 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among the Metroid games and sits 24 percent ahead of #3.
The mix of Action, Adventure and Metroidvania launched on August 6, 1986 first in Japan for NES. The title has no online features at all. It was primarily developed by Nintendo. Approximately 2.73 million copies were sold worldwide, a strong sales result. The main story takes around 6.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and sits 6 percent ahead of #4.
The mix of Action, Adventure and Metroidvania launched on August 6, 1986 first in Japan for NES. The title has no online features at all. It was primarily developed by Nintendo. Approximately 2.73 million copies were sold worldwide, a strong sales result. The main story takes around 6.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among the Metroid 2D games and sits 6 percent ahead of #2.
The mix of Action, Adventure and Metroidvania was released on November 17, 2002 first in North America for Game Boy Advance. The main story takes around 5.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 92, the community a user score of 8.8. Critics and community agree, rating it excellent. The game has no online features at all. Roughly 1.60 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the Metroid 2D games and sits 7 percent ahead of #3.
The mix of Action, Adventure and Metroidvania launched on October 7, 2021 worldwide at the same time for Nintendo Switch. MercurySteam served as the primary developer. The game has no online features at all and supports amiibo. The main story takes around 9.3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 88, the community a user score of 8.8. Critics and community agree, rating it good. At The Game Awards 2021 it won the Best Action/Adventure award. It also earned a nomination in one more category. About 3.07 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 7 percent ahead of #4.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer among the Metroid Prime games and is tied with #2.
The mix of Action, Adventure and Shooter arrived on December 4, 2025 worldwide at the same time for Nintendo Switch 2. The game has no online features at all and supports amiibo. Retro Studios served as the primary developer. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 13.5 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among the Metroid Prime games and sits 110 percent ahead of #3.
The mix of Action, Adventure and Shooter arrived on November 17, 2002 first in North America for GameCube. Approximately 2.84 million copies were sold worldwide, a strong sales result. On Metacritic it holds a Metascore of 97, with a user score of 9.1. Both rate it excellent, with critics a bit higher. The main story takes around 13.8 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title has no online features at all. It was primarily developed by Retro Studios. It rounds out the top 3 and sits 25 percent ahead of #4.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it tops the field among the Mii games and sits 107 percent ahead of #2.
The Party game launched on December 2, 2006 first in Japan for Wii. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Nintendo. The game has no online features at all. Approximately 28.02 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 58, with a user score of 6.7. Critically that counts as disastrous, among players as bad; the scores stay close, though. Among NintenDoku players it takes second place among the Mii games and sits 7 percent ahead of #3.
The mix of Sports and Simulation launched on April 29, 2022 worldwide at the same time for Nintendo Switch. It was primarily developed by Nintendo. Roughly 18.32 million copies were sold worldwide, making it one of the big commercial hits. There is no classic story with credits, the title is built for endless sessions. At The Game Awards 2022 it was nominated for Best Sports/Racing. On Metacritic it holds a Metascore of 72, with a user score of 6.0. Critically that counts as mediocre, among players as bad. The press rates it noticeably higher than players. It rounds out the top 3 and sits 27 percent ahead of #4.
The mix of Action and RPG launched on March 26, 2021 worldwide at the same time for Nintendo Switch. The Metascore sits at 88, while there are too few ratings for a reliable user score yet. Critically, that counts as good. At The Game Awards 2021 it was nominated for Best Role Playing Game, plus one more category. The game supports amiibo and received paid add-on content (DLC). It was primarily developed by Capcom. In NintenDoku it is the most popular answer among the Monster Hunter games and sits 50 percent ahead of #2.
The mix of Action and RPG arrived on April 20, 2010 first in Japan for Wii. According to HowLongToBeat, the single-player main story takes around 60.5 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 84, with a user score of 8.5. Critics and community agree, rating it good. Approximately 1.90 million copies were sold worldwide, a solid sales result. Capcom served as the primary developer. Among NintenDoku players it takes second place among the Monster Hunter games and sits 33 percent ahead of #3.
The mix of RPG and Turn-Based launched on July 9, 2021 worldwide at the same time for Nintendo Switch. The title supports amiibo. It was primarily developed by Capcom. According to HowLongToBeat, the single-player main story takes around 40.5 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 82, with a user score of 7.4. Critically that counts as good, among players as mediocre; the scores stay close, though. It rounds out the top 3 and sits 200 percent ahead of #4.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field among the Picross games and sits 72 percent ahead of #2.
The Puzzle game was released on September 28, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 67, the community a user score of 7.4. Critically that counts as bad, among players as mediocre; the scores stay close, though. The title has no online features at all. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Jupiter. Among NintenDoku players it takes second place among the Picross games and sits 22 percent ahead of #3.
The Puzzle game was released on July 27, 2011 first in Japan for Nintendo 3DS. The title has no online features at all. There is no fixed ending, the game is designed for endless play. On Metacritic it holds a Metascore of 73, with a user score of 7.9. Both rate it mediocre, with players a bit higher. Its primary developer is Jupiter. It rounds out the top 3 and sits 300 percent ahead of #4.
The mix of Strategy, Action and Puzzle launched on July 13, 2013 first in Japan for Wii U. Approximately 1.27 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 87, with a user score of 8.8. Critics and community agree, rating it good. Its primary developer is Nintendo. The title received paid add-on content (DLC). According to HowLongToBeat, the single-player main story takes around 12.8 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer among the Pikmin games and sits 80 percent ahead of #2.
The mix of Strategy and Puzzle was released on July 21, 2023 worldwide at the same time for Nintendo Switch. According to HowLongToBeat, the single-player main story takes around 17.6 hours on average, which makes it a medium-length game. On Metacritic it holds a Metascore of 87, with a user score of 9.0. Critics and community agree, rating it good. Its primary developer is Nintendo. At The Game Awards 2023 it was nominated for Best Family Game. The title has no online features at all. Approximately 3.48 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among the Pikmin games and sits 25 percent ahead of #3.
The mix of Strategy and Puzzle was released on October 26, 2001 first in Japan for GameCube. On Metacritic it holds a Metascore of 89, with a user score of 8.6. Critics and community agree, rating it good. Roughly 1.60 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. The main story takes around 7.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. It rounds out the top 3 and sits 33 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer among the Pokemon games and sits 13 percent ahead of #2.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it takes second place among the Pokemon games and sits 37 percent ahead of #3.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and sits 4 percent ahead of #4.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. In NintenDoku it is the most popular answer among the Pokemon Mainline games and sits 52 percent ahead of #2.
The mix of RPG and Turn-Based launched on September 18, 2010 first in Japan for Nintendo DS. Game Freak served as the primary developer. The title was released as a dual version in multiple parallel editions. Approximately 15.62 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 27 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Pokemon Mainline games and sits 11 percent ahead of #3.
The mix of Action and RPG was released on January 28, 2022 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 83, the community a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. At The Game Awards 2022 it was nominated for Best RPG. Its primary developer is Game Freak. According to HowLongToBeat, the single-player main story takes around 26 hours on average, which makes it a medium-length game. Approximately 14.83 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 6 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer among the Pokemon Spinoff games and sits 13 percent ahead of #2.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it takes second place among the Pokemon Spinoff games and sits 37 percent ahead of #3.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and sits 4 percent ahead of #4.
The mix of Adventure, Puzzle and Visual Novel launched on November 29, 2012 first in Japan for Nintendo 3DS. The main story takes around 24.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Capcom served as the primary developer. Critics awarded a Metascore of 79, the community a user score of 8.2. Critics and community agree, rating it good. Among NintenDoku players it tops the field among the Prof. Layton games and sits 250 percent ahead of #2.
The mix of Puzzle and Adventure was released on February 26, 2011 first in Japan as a launch title for Nintendo 3DS. Level-5 served as the primary developer. The main story takes around 17.7 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 1.42 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 82, with a user score of 8.1. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Prof. Layton games and is tied with #3.
The mix of Puzzle and Adventure arrived on February 28, 2013 first in Japan for Nintendo 3DS. Level-5 served as the primary developer. Critics awarded a Metascore of 81, the community a user score of 8.0. Critics and community agree, rating it good. The main story takes around 16.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 33 percent ahead of #4.
The Sports game launched on October 18, 1987 first in Japan for NES. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Nintendo served as the primary developer. About 3 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among the Punch-Out!! games and sits 150 percent ahead of #2.
The Fighting game launched on October 24, 1994 first in Japan for SNES. The game has no online features at all. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Nintendo served as the primary developer. Among NintenDoku players it takes second place among the Punch-Out!! games and sits 100 percent ahead of #3.
The Sports game launched on May 18, 2009 first in Japan for Wii. Critics awarded a Metascore of 86, the community a user score of 8.5. Critics and community agree, rating it good. The game has no online features at all. About 1.40 million copies were sold worldwide, a solid sales result. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Next Level Games. It rounds out the top 3 of this ranking.
The Puzzle game launched on October 5, 2011 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 90, with a user score of 8.3. Critically that counts as excellent, among players as good; the scores stay close, though. The game has no online features at all. It was primarily developed by Intelligent Systems. The main story takes around 6 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it tops the field among the Pushmo games and sits 133 percent ahead of #2.
The Puzzle game was released on June 19, 2014 first in Japan for Wii U. It was primarily developed by Intelligent Systems. Critics awarded a Metascore of 80, the community a user score of 8.0. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 8.8 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place among the Pushmo games and is tied with #3.
The Puzzle game was released on May 14, 2015 first in Japan for Nintendo 3DS. The game received paid add-on content (DLC). Its primary developer is Intelligent Systems. The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 of this ranking.
The Rhythm game arrived on July 31, 2008 first in Japan for Nintendo DS. The game has no online features at all. It was primarily developed by Nintendo. About 3.04 million copies were sold worldwide, a strong sales result. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field among the Rhythm Heaven games and sits 13 percent ahead of #2.
The Rhythm game arrived on July 21, 2011 first in Japan for Wii. On Metacritic it holds a Metascore of 83, with a user score of 8.5. Critics and community agree, rating it good. It was primarily developed by Nintendo. The title has no online features at all. Approximately 844,000 copies were sold worldwide, a rather modest sales result. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it takes second place among the Rhythm Heaven games and sits 167 percent ahead of #3.
The Rhythm game launched on June 11, 2015 first in Japan for Nintendo 3DS. There is no fixed ending, the game is designed for endless play. The title has no online features at all. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. It was primarily developed by Nintendo. Roughly 1.03 million copies were sold worldwide, a solid sales result. It rounds out the top 3 of this ranking.
The mix of RPG, Dungeon Crawler and Turn-Based was released on October 8, 2009 first in Japan for Nintendo DS. The game has no online features at all. Its primary developer is Atlus. Approximately 152,000 copies were sold worldwide, commercially more of a niche title. According to HowLongToBeat, the single-player main story takes around 55 hours on average, which makes it a long, meaty game. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the Shin Megami Tensei games and sits 100 percent ahead of #2.
The mix of RPG and Turn-Based arrived on November 12, 2021 worldwide at the same time for Nintendo Switch. Atlus served as the primary developer. At The Game Awards 2021 it was nominated for Best Role Playing Game. Roughly 1.10 million copies were sold worldwide, a solid sales result. The game received paid add-on content (DLC). On Metacritic it holds a Metascore of 84, with a user score of 8.4. Critics and community agree, rating it good. The main story takes around 45.9 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place among the Shin Megami Tensei games and is tied with #3.
The mix of RPG and Turn-Based launched on December 26, 2015 first in Japan for Wii U. According to HowLongToBeat, the single-player main story takes around 48.8 hours on average, which makes it a long, meaty game. It was primarily developed by Atlus. The title received paid add-on content (DLC). Roughly 290,000 copies were sold worldwide, commercially more of a niche title. Critics awarded a Metascore of 80, the community a user score of 7.9. Critics and community agree, rating it good. It rounds out the top 3 of this ranking.
The Fighting game arrived on September 13, 2014 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 92, with a user score of 8.8. Critics and community agree, rating it excellent. The game supports amiibo and received paid add-on content (DLC). There is no fixed ending, the game is designed for endless play. Bandai Namco served as the primary developer. Approximately 9.65 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it tops the field among the Smash Bros. games and sits 23 percent ahead of #2.
The Fighting game arrived on November 21, 2001 first in Japan for GameCube. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. It was primarily developed by HAL Laboratory. About 7.41 million copies were sold worldwide, a commercially very successful title. There is no classic story with credits, the title is built for endless sessions. The game has no online features at all. Among NintenDoku players it takes second place among the Smash Bros. games and sits 30 percent ahead of #3.
The Fighting game was released on January 21, 1999 first in Japan for Nintendo 64. The title has no online features at all. Its primary developer is HAL Laboratory. On Metacritic it holds a Metascore of 79, with a user score of 8.4. Critically that counts as mediocre, among players as good; the scores stay close, though. There is no fixed ending, the game is designed for endless play. Approximately 5.55 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 11 percent ahead of #4.
The Platformer game launched on November 11, 2010 first in Japan for Wii. About 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Sega. The main story takes around 7 hours on average according to HowLongToBeat (single-player), so a fairly short game. On Metacritic it holds a Metascore of 78, with a user score of 7.9. Critics and community agree, rating it mediocre. In NintenDoku it is the most popular answer among the Sonic games and is tied with #2.
The mix of Sports and Party launched on November 15, 2011 first in North America for Wii. According to HowLongToBeat, the single-player main story takes around 7.7 hours on average, which makes it a fairly short game. Critics awarded a Metascore of 66, the community a user score of 7.9. Critically that counts as bad, among players as mediocre. Players celebrate it noticeably more than the press. Its primary developer is Sega. About 2.40 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among the Sonic games and sits 13 percent ahead of #3.
The mix of Platformer and Action launched on December 30, 2003 first in Japan for GameCube. The title has no online features at all. Critics awarded a Metascore of 72, the community a user score of 7.7. Both rate it mediocre, with players a bit higher. It was primarily developed by Sega. Roughly 1.42 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 7 hours on average, which makes it a fairly short game. It rounds out the top 3 and sits 14 percent ahead of #4.
Games without any franchise ties: original standalone IPs without series spin-offs.
The Sports game launched on August 14, 2025 worldwide at the same time for Nintendo Switch 2. Nintendo served as the primary developer. The Metascore sits at 60, while there are too few ratings for a reliable user score yet. Critically, that counts as bad. There is no fixed ending, the game is designed for endless play. In NintenDoku it is the most popular answer among the Standalone IPs games and sits 21 percent ahead of #2.
The Shooter game launched on April 21, 1984 first in Japan as a launch title for NES. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 0.7 hours on average, which makes it a fairly short game. Nintendo served as the primary developer. Roughly 28.31 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it takes second place among the Standalone IPs games and is tied with #3.
The Puzzle game arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. Roughly 1 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 3.5 hours on average, which makes it a fairly short game. On Metacritic it holds a Metascore of 80, with a user score of 8.3. Critics and community agree, rating it good. SFB Games served as the primary developer. The title has no online features at all. It rounds out the top 3 and sits 8 percent ahead of #4.
The Shooter game launched on April 21, 2016 worldwide at the same time for Wii U. The main story takes around 5.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. The title has no online features at all and supports amiibo. Its primary developer is Nintendo. Critics awarded a Metascore of 69, the community a user score of 7.3. Critics and community agree, rating it mediocre. In NintenDoku it is the most popular answer among the Star Fox games and sits 17 percent ahead of #2.
The Shooter game launched on July 17, 2011 first in Japan for Nintendo 3DS. About 1.07 million copies were sold worldwide, a solid sales result. The title is a remake or remaster and has no online features at all. It was primarily developed by Nintendo. According to HowLongToBeat, the single-player main story takes around 1.8 hours on average, which makes it a fairly short game. On Metacritic it holds a Metascore of 81, with a user score of 8.0. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the Star Fox games and sits 20 percent ahead of #3.
The Shooter game was released on April 27, 1997 first in Japan for Nintendo 64. Roughly 4 million copies were sold worldwide, a strong sales result. The game has no online features at all. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 88, with a user score of 8.7. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 2 hours on average, which makes it a fairly short game. It rounds out the top 3 and is tied with #4.
The Action game arrived on October 3, 1984 exclusively in Japan for Arcade and never officially left Japan. Nintendo served as the primary developer. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it tops the field among the VS. Arcade games and sits 100 percent ahead of #2.
The Sports game was released on March 1, 1984 first in Japan for NES. Nintendo served as the primary developer. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it takes second place among the VS. Arcade games and is tied with #3.
The mix of Action and Puzzle launched on December 5, 1984 exclusively in Japan for NES and never officially left Japan. The title has no online features at all. Nintendo served as the primary developer. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and sits 50 percent ahead of #4.
The Party game was released on December 2, 2004 first in Japan as a launch title for Nintendo DS. About 2.47 million copies were sold worldwide, a strong sales result. There is no classic story with credits, the title is built for endless sessions. The title has no online features at all. On Metacritic it holds a Metascore of 81, with a user score of 7.9. Critics and community agree, rating it good. Its primary developer is Nintendo. In NintenDoku it is the most popular answer among the Wario games and sits 24 percent ahead of #2.
The Party game launched on December 2, 2006 first in Japan as a launch title for Wii. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. Approximately 2.35 million copies were sold worldwide, a strong sales result. There is no fixed ending, the game is designed for endless play. The game has no online features at all. Among NintenDoku players it takes second place among the Wario games and sits 24 percent ahead of #3.
The Party game was released on July 27, 2018 first in Japan for Nintendo 3DS. The title has no online features at all and supports amiibo. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 78, with a user score of 8.3. Critically that counts as mediocre, among players as good; the scores stay close, though. About 280,000 copies were sold worldwide, commercially more of a niche title. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and is tied with #4.
The Party game was released on December 2, 2004 first in Japan as a launch title for Nintendo DS. About 2.47 million copies were sold worldwide, a strong sales result. There is no classic story with credits, the title is built for endless sessions. The title has no online features at all. On Metacritic it holds a Metascore of 81, with a user score of 7.9. Critics and community agree, rating it good. Its primary developer is Nintendo. In NintenDoku it is the most popular answer among the WarioWare games and sits 24 percent ahead of #2.
The Party game launched on December 2, 2006 first in Japan as a launch title for Wii. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. Approximately 2.35 million copies were sold worldwide, a strong sales result. There is no fixed ending, the game is designed for endless play. The game has no online features at all. Among NintenDoku players it takes second place among the WarioWare games and sits 24 percent ahead of #3.
The Party game was released on July 27, 2018 first in Japan for Nintendo 3DS. The title has no online features at all and supports amiibo. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 78, with a user score of 8.3. Critically that counts as mediocre, among players as good; the scores stay close, though. About 280,000 copies were sold worldwide, commercially more of a niche title. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and is tied with #4.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it tops the field among the Wii Series games and sits 107 percent ahead of #2.
The Party game launched on December 2, 2006 first in Japan for Wii. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Nintendo. The game has no online features at all. Approximately 28.02 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 58, with a user score of 6.7. Critically that counts as disastrous, among players as bad; the scores stay close, though. Among NintenDoku players it takes second place among the Wii Series games and sits 7 percent ahead of #3.
The mix of Sports and Simulation launched on April 29, 2022 worldwide at the same time for Nintendo Switch. It was primarily developed by Nintendo. Roughly 18.32 million copies were sold worldwide, making it one of the big commercial hits. There is no classic story with credits, the title is built for endless sessions. At The Game Awards 2022 it was nominated for Best Sports/Racing. On Metacritic it holds a Metascore of 72, with a user score of 6.0. Critically that counts as mediocre, among players as bad. The press rates it noticeably higher than players. It rounds out the top 3 and sits 56 percent ahead of #4.
The RPG game was released on December 1, 2017 worldwide at the same time for Nintendo Switch. The main story takes around 62.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Roughly 2.70 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Critics awarded a Metascore of 83, the community a user score of 8.5. Critics and community agree, rating it good. Its primary developer is Monolith Soft. In NintenDoku it is the most popular answer among the Xenoblade games and sits 25 percent ahead of #2.
The RPG game launched on July 29, 2022 worldwide at the same time for Nintendo Switch. At The Game Awards 2022 it was nominated for Game of the Year, plus one more category. Critics awarded a Metascore of 89, the community a user score of 8.7. Critics and community agree, rating it good. Roughly 1.86 million copies were sold worldwide, a solid sales result. Its primary developer is Monolith Soft. The main story takes around 62.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among the Xenoblade games and sits 14 percent ahead of #3.
The RPG game launched on June 10, 2010 first in Japan for Wii. Monolith Soft served as the primary developer. According to HowLongToBeat, the single-player main story takes around 56.8 hours on average, which makes it a long, meaty game. Approximately 980,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Critics awarded a Metascore of 92, the community a user score of 8.4. Critically that counts as excellent, among players as good; the scores stay close, though. It rounds out the top 3 and sits 40 percent ahead of #4.
The Puzzle game launched on November 21, 1992 first in Japan for NES. The title has no online features at all. The main story takes around 2.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. Tose served as the primary developer. Roughly 2.65 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among the Yoshi games and sits 33 percent ahead of #2.
The Platformer game launched on March 29, 2019 worldwide at the same time for Nintendo Switch. Its primary developer is Good-Feel. At The Game Awards 2019 it was nominated for Best Family Game. On Metacritic it holds a Metascore of 79, with a user score of 8.0. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 8.3 hours on average, which makes it a fairly short game. The game has no online features at all and supports amiibo. Roughly 3.35 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among the Yoshi games and is tied with #3.
The Puzzle game arrived on December 14, 1991 first in Japan for NES. The main story takes around 1.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. The title has no online features at all. Its primary developer is Game Freak. It rounds out the top 3 and sits 50 percent ahead of #4.
The mix of Card Game and Turn-Based arrived on December 7, 2000 exclusively in Japan for Game Boy Color and never officially left Japan. The game was released as a dual version in multiple parallel editions and has no online features at all. About 2.21 million copies were sold worldwide, a strong sales result. Konami served as the primary developer. In NintenDoku it is the most popular answer among the Yu-Gi-Oh! games and sits 300 percent ahead of #2.
The mix of Card Game and Turn-Based was released on March 17, 2011 first in Japan for Nintendo DS. The Metascore sits at 72. Critically, that counts as mediocre. It was primarily developed by Konami. Among NintenDoku players it takes second place among the Yu-Gi-Oh! games and is tied with #3.
The mix of Card Game and Turn-Based launched on November 2, 2006 first in Japan for Nintendo DS. Its primary developer is Konami. The Metascore sits at 64. Critically, that counts as bad. It rounds out the top 3 of this ranking.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among the Zelda games and sits 94 percent ahead of #2.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place among the Zelda games and sits 71 percent ahead of #3.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 8 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among the Zelda Mainline games and sits 94 percent ahead of #2.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place among the Zelda Mainline games and sits 71 percent ahead of #3.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 8 percent ahead of #4.
The mix of Action and Hack & Slash launched on November 6, 2025 worldwide at the same time for Nintendo Switch 2. Approximately 1 million copies were sold worldwide, a solid sales result. Its primary developer is Koei Tecmo. The game supports amiibo. The main story takes around 23.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Critics awarded a Metascore of 79, the community a user score of 8.5. Critically that counts as mediocre, among players as good; the scores stay close, though. Among NintenDoku players it tops the field among the Zelda Spinoff games and sits 63 percent ahead of #2.
The mix of Action and Hack & Slash launched on August 14, 2014 first in Japan for Wii U. According to HowLongToBeat, the single-player main story takes around 12.8 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 76, the community a user score of 8.2. Critically that counts as mediocre, among players as good; the scores stay close, though. Approximately 1.30 million copies were sold worldwide, a solid sales result. The title supports amiibo and received paid add-on content (DLC). It was primarily developed by Koei Tecmo. Among NintenDoku players it takes second place among the Zelda Spinoff games and sits 60 percent ahead of #3.
The mix of Action and Hack & Slash launched on November 20, 2020 worldwide at the same time for Nintendo Switch. Koei Tecmo served as the primary developer. The main story takes around 18 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game supports amiibo and received paid add-on content (DLC). About 4 million copies were sold worldwide, a strong sales result. Critics awarded a Metascore of 78, the community a user score of 7.7. Critics and community agree, rating it mediocre. It rounds out the top 3 and sits 67 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the Action genre and sits 94 percent ahead of #2.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place in the Action genre and sits 60 percent ahead of #3.
The mix of Action and Adventure arrived on September 14, 2001 first in Japan as a launch title for GameCube. The main story takes around 6.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. It was primarily developed by Nintendo. About 3.33 million copies were sold worldwide, a strong sales result. The title has no online features at all. Critics awarded a Metascore of 78, the community a user score of 8.2. Critics and community agree, rating it good. It rounds out the top 3 and sits 7 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the Adventure genre and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place in the Adventure genre and sits 31 percent ahead of #3.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. It rounds out the top 3 and sits 60 percent ahead of #4.
The Augmented Reality game launched on July 6, 2016 first in North America for Mobile. There is no fixed ending, the game is designed for endless play. It was primarily developed by Niantic. The Metascore sits at 79, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. The game can only be played online with an internet connection. At The Game Awards 2016 it won several awards: Best Mobile/Handheld Game and Best Family Game. In NintenDoku it is the most popular answer in the Augmented Reality genre and sits 75 percent ahead of #2.
The mix of Augmented Reality, Action and Shooter arrived on June 23, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 55, the community a user score of 6.1. Critically that counts as disastrous, among players as bad; the scores stay close, though. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Creatures Inc. served as the primary developer. Among NintenDoku players it takes second place in the Augmented Reality genre and sits 33 percent ahead of #3.
The Augmented Reality game launched on October 27, 2021 worldwide at the same time for Mobile. The game can only be played online with an internet connection. It was primarily developed by Niantic. On Metacritic it holds a Metascore of 65, with a user score of 7.3. Critically that counts as bad, among players as mediocre; the scores stay close, though. It rounds out the top 3 and sits 50 percent ahead of #4.
The mix of Action, Beat em Up and RPG arrived on April 24, 2013 first in Japan for Wii U. The main story takes around 4 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 49, the community a user score of 5.2. Critics and community agree, rating it disastrous. Ambrella served as the primary developer. Among NintenDoku players it tops the field in the Beat em Up genre and sits 33 percent ahead of #2.
The mix of Action, Platformer and Beat em Up was released on June 20, 2003 first in Japan for GameCube. According to HowLongToBeat, the single-player main story takes around 5.7 hours on average, which makes it a fairly short game. Its primary developer is Treasure. On Metacritic it holds a Metascore of 71, with a user score of 8.0. Critically that counts as mediocre, among players as good; the scores stay close, though. The game has no online features at all. Approximately 510,000 copies were sold worldwide, a rather modest sales result. Among NintenDoku players it takes second place in the Beat em Up genre and is tied with #3.
The mix of Action, Beat em Up and RPG launched on June 16, 2009 first in Japan for Wii. The title has no online features at all. Critics awarded a Metascore of 59, the community a user score of 9.0. Critically that counts as disastrous, among players as excellent. Critics and community diverge sharply, a true cult classic. Ambrella served as the primary developer. Roughly 150,000 copies were sold worldwide, commercially more of a niche title. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and sits 50 percent ahead of #4.
The mix of Card Game and Turn-Based arrived on December 7, 2000 exclusively in Japan for Game Boy Color and never officially left Japan. The game was released as a dual version in multiple parallel editions and has no online features at all. About 2.21 million copies were sold worldwide, a strong sales result. Konami served as the primary developer. In NintenDoku it is the most popular answer in the Card Game genre and sits 33 percent ahead of #2.
The mix of Card Game and Turn-Based was released on October 27, 2024 worldwide at the same time for Mobile. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection. At The Game Awards 2024 it was nominated for Best Mobile Game. Its primary developer is Creatures Inc.. The Metascore sits at 78, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. Among NintenDoku players it takes second place in the Card Game genre and sits 200 percent ahead of #3.
The mix of Action, RPG and Card Game launched on April 25, 2002 first in Japan for GameCube. The game has no online features at all. On Metacritic it holds a Metascore of 72, with a user score of 8.3. Critically that counts as mediocre, among players as good. Players celebrate it noticeably more than the press. According to HowLongToBeat, the single-player main story takes around 6.3 hours on average, which makes it a fairly short game. It was primarily developed by FromSoftware. It rounds out the top 3 and is tied with #4.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field in the Dungeon Crawler genre and sits 156 percent ahead of #2.
The mix of RPG, Roguelike and Turn-Based launched on May 23, 2012 first in Japan for Nintendo 3DS. Roughly 1.38 million copies were sold worldwide, a solid sales result. The main story takes around 23 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Spike Chunsoft. Critics awarded a Metascore of 59, the community a user score of 6.5. Critically that counts as disastrous, among players as bad; the scores stay close, though. The title received paid add-on content (DLC). Among NintenDoku players it takes second place in the Dungeon Crawler genre and sits 13 percent ahead of #3.
The mix of RPG, Roguelike and Turn-Based launched on November 17, 2005 first in Japan for Game Boy Advance. The title was released as a dual version in multiple parallel editions and has no online features at all. On Metacritic it holds a Metascore of 67, with a user score of 8.0. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. It was primarily developed by Spike Chunsoft. The main story takes around 19.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Approximately 5.85 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 33 percent ahead of #4.
The mix of Puzzle and Educational arrived on December 27, 2019 first in Japan for Nintendo Switch. Roughly 1.20 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. Critics awarded a Metascore of 64, the community a user score of 6.6. Critics and community agree, rating it bad. There is no fixed ending, the game is designed for endless play. In NintenDoku it is the most popular answer in the Educational genre and sits 50 percent ahead of #2.
The mix of Educational, Adventure and Simulation arrived on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. Nintendo served as the primary developer. Critics awarded a Metascore of 54, the community a user score of 3.8. Critically that counts as disastrous, among players as disastrous. The press rates it noticeably higher than players. The main story takes around 5.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. The title has no online features at all. Among NintenDoku players it takes second place in the Educational genre and sits 20 percent ahead of #3.
The mix of Puzzle, Educational and Party was released on December 3, 2021 worldwide at the same time for Nintendo Switch. Its primary developer is Nintendo. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 73, with a user score of 7.8. Both rate it mediocre, with players a bit higher. Roughly 1.94 million copies were sold worldwide, a solid sales result. It rounds out the top 3 and sits 150 percent ahead of #4.
The Fighting game arrived on September 13, 2014 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 92, with a user score of 8.8. Critics and community agree, rating it excellent. The game supports amiibo and received paid add-on content (DLC). There is no fixed ending, the game is designed for endless play. Bandai Namco served as the primary developer. Approximately 9.65 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it tops the field in the Fighting genre and sits 23 percent ahead of #2.
The Fighting game arrived on November 21, 2001 first in Japan for GameCube. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. It was primarily developed by HAL Laboratory. About 7.41 million copies were sold worldwide, a commercially very successful title. There is no classic story with credits, the title is built for endless sessions. The game has no online features at all. Among NintenDoku players it takes second place in the Fighting genre and is tied with #3.
The mix of Fighting and Sports launched on June 16, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 77, the community a user score of 7.2. Both rate it mediocre, with critics a bit higher. Roughly 2.72 million copies were sold worldwide, a strong sales result. There is no fixed ending, the game is designed for endless play. At The Game Awards 2017 it was nominated for Best Fighting Game, plus one more category. It was primarily developed by Nintendo. It rounds out the top 3 and sits 30 percent ahead of #4.
The mix of Action and Hack & Slash was released on October 28, 2022 worldwide at the same time for Nintendo Switch. On Metacritic it holds a Metascore of 86, with a user score of 7.8. Critically that counts as good, among players as mediocre; the scores stay close, though. The title has no online features at all. Its primary developer is Platinum Games. About 1.07 million copies were sold worldwide, a solid sales result. At The Game Awards 2022 it won the Best Action Game award. According to HowLongToBeat, the single-player main story takes around 13.1 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer in the Hack & Slash genre and sits 13 percent ahead of #2.
The mix of Action and Hack & Slash launched on June 24, 2022 worldwide at the same time for Nintendo Switch. Koei Tecmo served as the primary developer. Approximately 1 million copies were sold worldwide, a solid sales result. The game supports amiibo and received paid add-on content (DLC). According to HowLongToBeat, the single-player main story takes around 38.5 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 80, with a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. Among NintenDoku players it takes second place in the Hack & Slash genre and is tied with #3.
The mix of Action and Hack & Slash arrived on September 20, 2014 first in Japan for Wii U. The game has no online features at all. About 860,000 copies were sold worldwide, a rather modest sales result. On Metacritic it holds a Metascore of 91, with a user score of 9.0. Critics and community agree, rating it excellent. Platinum Games served as the primary developer. At The Game Awards 2014 it was nominated for Game of the Year. According to HowLongToBeat, the single-player main story takes around 9.1 hours on average, which makes it a fairly short game. It rounds out the top 3 and sits 23 percent ahead of #4.
The mix of Action, Adventure and Shooter arrived on December 4, 2025 worldwide at the same time for Nintendo Switch 2. The game has no online features at all and supports amiibo. Retro Studios served as the primary developer. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 13.5 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field in the Metroidvania genre and sits 24 percent ahead of #2.
The mix of Action, Adventure and Metroidvania launched on August 6, 1986 first in Japan for NES. The title has no online features at all. It was primarily developed by Nintendo. Approximately 2.73 million copies were sold worldwide, a strong sales result. The main story takes around 6.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place in the Metroidvania genre and sits 6 percent ahead of #3.
The mix of Action, Adventure and Metroidvania was released on November 17, 2002 first in North America for Game Boy Advance. The main story takes around 5.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 92, the community a user score of 8.8. Critics and community agree, rating it excellent. The game has no online features at all. Roughly 1.60 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. It rounds out the top 3 and sits 7 percent ahead of #4.
The Party game launched on October 17, 2024 worldwide at the same time for Nintendo Switch. At The Game Awards 2024 it was nominated for Best Family Game, plus one more category. There is no fixed ending, the game is designed for endless play. About 9.96 million copies were sold worldwide, a commercially very successful title. Critics awarded a Metascore of 82, the community a user score of 8.2. Critics and community agree, rating it good. Nintendo served as the primary developer. Among NintenDoku players it tops the field in the Party genre and sits 4 percent ahead of #2.
The Party game launched on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. Its primary developer is Nintendo. Approximately 3.74 million copies were sold worldwide, a strong sales result. The game has no online features at all. Critics awarded a Metascore of 58, the community a user score of 4.8. Critically that counts as disastrous, among players as disastrous. The press rates it noticeably higher than players. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it takes second place in the Party genre and is tied with #3.
The Party game was released on December 2, 2004 first in Japan as a launch title for Nintendo DS. About 2.47 million copies were sold worldwide, a strong sales result. There is no classic story with credits, the title is built for endless sessions. The title has no online features at all. On Metacritic it holds a Metascore of 81, with a user score of 7.9. Critics and community agree, rating it good. Its primary developer is Nintendo. It rounds out the top 3 and sits 18 percent ahead of #4.
The Pinball game was released on August 1, 2003 first in Japan for Game Boy Advance. On Metacritic it holds a Metascore of 81, with a user score of 7.7. Critics and community agree, rating it mediocre. Its primary developer is Jupiter. According to HowLongToBeat, the single-player main story takes around 14.2 hours on average, which makes it a medium-length game. The game has no online features at all. Roughly 1.37 million copies were sold worldwide, a solid sales result. Among NintenDoku players it tops the field in the Pinball genre and sits 343 percent ahead of #2.
The Pinball game arrived on November 27, 1993 first in Japan for Game Boy. The game has no online features at all. HAL Laboratory served as the primary developer. About 2.19 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place in the Pinball genre and sits 17 percent ahead of #3.
The Pinball game arrived on October 24, 2005 first in North America for Nintendo DS. Critics awarded a Metascore of 79, the community a user score of 7.7. Critics and community agree, rating it mediocre. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 1.8 hours on average, which makes it a fairly short game. About 1 million copies were sold worldwide, a solid sales result. It was primarily developed by Fuse Games. It rounds out the top 3 and sits 50 percent ahead of #4.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it tops the field in the Platformer genre and sits 80 percent ahead of #2.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it takes second place in the Platformer genre and sits 13 percent ahead of #3.
The Platformer game was released on October 20, 2023 worldwide at the same time for Nintendo Switch. About 17.44 million copies were sold worldwide, making it one of the big commercial hits. At The Game Awards 2023 it won the Best Family Game award. It also earned a nomination in one more category. The title supports amiibo. Critics awarded a Metascore of 92, the community a user score of 8.9. Critics and community agree, rating it excellent. The main story takes around 10 hours on average according to HowLongToBeat (single-player), so a medium-length game. It was primarily developed by Nintendo. It rounds out the top 3 and sits 11 percent ahead of #4.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field in the Puzzle genre and sits 37 percent ahead of #2.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it takes second place in the Puzzle genre and is tied with #3.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 and sits 26 percent ahead of #4.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. In NintenDoku it is the most popular answer in the Racing genre and sits 29 percent ahead of #2.
The Racing game was released on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Sports/Racing award. It also earned a nomination in one more category. Approximately 14.70 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 86, with a user score of 6.9. Critically that counts as good, among players as bad. The press rates it noticeably higher than players. Among NintenDoku players it takes second place in the Racing genre and sits 5 percent ahead of #3.
The Racing game was released on December 14, 1996 first in Japan for Nintendo 64. The game has no online features at all. Critics awarded a Metascore of 83, the community a user score of 8.4. Critics and community agree, rating it good. Roughly 9.87 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. It rounds out the top 3 and sits 11 percent ahead of #4.
The Rhythm game arrived on July 31, 2008 first in Japan for Nintendo DS. The game has no online features at all. It was primarily developed by Nintendo. About 3.04 million copies were sold worldwide, a strong sales result. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field in the Rhythm genre and is tied with #2.
The Rhythm game arrived on October 19, 2008 first in Japan for Wii. The game has no online features at all. Roughly 2.65 million copies were sold worldwide, a strong sales result. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 63, with a user score of 5.4. Critically that counts as bad, among players as disastrous; the scores stay close, though. Nintendo served as the primary developer. Among NintenDoku players it takes second place in the Rhythm genre and sits 13 percent ahead of #3.
The Rhythm game arrived on July 21, 2011 first in Japan for Wii. On Metacritic it holds a Metascore of 83, with a user score of 8.5. Critics and community agree, rating it good. It was primarily developed by Nintendo. The title has no online features at all. Approximately 844,000 copies were sold worldwide, a rather modest sales result. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and sits 60 percent ahead of #4.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field in the Roguelike genre and sits 156 percent ahead of #2.
The mix of RPG, Roguelike and Turn-Based launched on May 23, 2012 first in Japan for Nintendo 3DS. Roughly 1.38 million copies were sold worldwide, a solid sales result. The main story takes around 23 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Spike Chunsoft. Critics awarded a Metascore of 59, the community a user score of 6.5. Critically that counts as disastrous, among players as bad; the scores stay close, though. The title received paid add-on content (DLC). Among NintenDoku players it takes second place in the Roguelike genre and sits 13 percent ahead of #3.
The mix of RPG, Roguelike and Turn-Based launched on November 17, 2005 first in Japan for Game Boy Advance. The title was released as a dual version in multiple parallel editions and has no online features at all. On Metacritic it holds a Metascore of 67, with a user score of 8.0. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. It was primarily developed by Spike Chunsoft. The main story takes around 19.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Approximately 5.85 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 33 percent ahead of #4.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field in the RPG genre and sits 7 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place in the RPG genre and sits 19 percent ahead of #3.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. It rounds out the top 3 and sits 16 percent ahead of #4.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer in the Shooter genre and is tied with #2.
The mix of Action, Adventure and Shooter arrived on December 4, 2025 worldwide at the same time for Nintendo Switch 2. The game has no online features at all and supports amiibo. Retro Studios served as the primary developer. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 13.5 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place in the Shooter genre and sits 50 percent ahead of #3.
The Shooter game launched on April 21, 1984 first in Japan as a launch title for NES. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 0.7 hours on average, which makes it a fairly short game. Nintendo served as the primary developer. Roughly 28.31 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 17 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer in the Simulation genre and sits 62 percent ahead of #2.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place in the Simulation genre and sits 213 percent ahead of #3.
The simulation was released on March 20, 2020 worldwide at the same time for Nintendo Switch. Roughly 49.91 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 62 hours on average according to HowLongToBeat (single-player), so a long, meaty game. At The Game Awards 2020 it won the Best Family Game award. It also earned a nomination in one more category. The game supports amiibo and received paid add-on content (DLC). Its primary developer is Nintendo. On Metacritic it holds a Metascore of 90, with a user score of 5.9. Critically that counts as excellent, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. It rounds out the top 3 and sits 7 percent ahead of #4.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it tops the field in the Sports genre and is tied with #2.
The Sports game launched on June 22, 2018 worldwide at the same time for Nintendo Switch. According to HowLongToBeat, the single-player main story takes around 6 hours on average, which makes it a fairly short game. Roughly 4.50 million copies were sold worldwide, a strong sales result. It was primarily developed by Camelot. At The Game Awards 2018 it was nominated for Best Family Game, plus one more category. On Metacritic it holds a Metascore of 75, with a user score of 7.0. Both rate it mediocre, with critics a bit higher. Among NintenDoku players it takes second place in the Sports genre and sits 29 percent ahead of #3.
The Sports game was released on February 12, 2026 worldwide at the same time for Nintendo Switch 2. The main story takes around 4.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 77, the community a user score of 7.5. Critics and community agree, rating it mediocre. The title supports amiibo. Its primary developer is Camelot. It rounds out the top 3 and sits 41 percent ahead of #4.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field in the Strategy genre and sits 7 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place in the Strategy genre and sits 69 percent ahead of #3.
The mix of Strategy, RPG and Turn-Based was released on April 19, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 92, the community a user score of 9.0. Critics and community agree, rating it excellent. Intelligent Systems served as the primary developer. According to HowLongToBeat, the single-player main story takes around 30.7 hours on average, which makes it a long, meaty game. The game received paid add-on content (DLC). Approximately 2.37 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 4 percent ahead of #4.
The mix of Survival and Shooter launched on January 11, 2005 first in North America for GameCube. Roughly 1.60 million copies were sold worldwide, a solid sales result. It was primarily developed by Capcom. On Metacritic it holds a Metascore of 93, with a user score of 9.0. Critics and community agree, rating it excellent. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 16.2 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field in the Survival genre and is tied with #2.
The mix of Survival and Shooter was released on November 18, 2012 first in North America as a launch title for Wii U. It was primarily developed by Ubisoft. On Metacritic it holds a Metascore of 77, with a user score of 7.7. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 9 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place in the Survival genre and sits 50 percent ahead of #3.
The mix of Action, Adventure and Survival was released on September 25, 2008 first in Japan for Wii. Its primary developer is Monolith Soft. Critics awarded a Metascore of 69, the community a user score of 9.0. Critically that counts as bad, among players as excellent. Critics and community diverge sharply, a true cult classic. According to HowLongToBeat, the single-player main story takes around 9.3 hours on average, which makes it a fairly short game. The title has no online features at all. It rounds out the top 3 and is tied with #4.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field in the Turn-Based genre and sits 7 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place in the Turn-Based genre and sits 19 percent ahead of #3.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. It rounds out the top 3 and sits 16 percent ahead of #4.
The mix of Adventure and Visual Novel launched on August 29, 2024 first in Japan for Nintendo Switch. It was primarily developed by Nintendo. According to HowLongToBeat, the single-player main story takes around 11.6 hours on average, which makes it a medium-length game. The title has no online features at all. On Metacritic it holds a Metascore of 74, with a user score of 8.2. Critically that counts as mediocre, among players as good; the scores stay close, though. In NintenDoku it is the most popular answer in the Visual Novel genre and sits 29 percent ahead of #2.
The mix of Adventure and Visual Novel was released on September 15, 2005 first in Japan for Nintendo DS. Its primary developer is Capcom. The game has no online features at all. Critics awarded a Metascore of 81, the community a user score of 8.9. Both rate it good, with players a bit higher. The main story takes around 18.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place in the Visual Novel genre and sits 6 percent ahead of #3.
The mix of Adventure and Visual Novel arrived on July 25, 2013 first in Japan for Nintendo 3DS. According to HowLongToBeat, the single-player main story takes around 16 hours on average, which makes it a medium-length game. The title received paid add-on content (DLC). Approximately 760,000 copies were sold worldwide, a rather modest sales result. Capcom served as the primary developer. Critics awarded a Metascore of 81, the community a user score of 8.0. Critics and community agree, rating it good. It rounds out the top 3 and sits 14 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer among games for Nintendo Switch 2 and sits 181 percent ahead of #2.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. Among NintenDoku players it takes second place among games for Nintendo Switch 2 and sits 13 percent ahead of #3.
The Sports game was released on February 12, 2026 worldwide at the same time for Nintendo Switch 2. The main story takes around 4.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 77, the community a user score of 7.5. Critics and community agree, rating it mediocre. The title supports amiibo. Its primary developer is Camelot. It rounds out the top 3 and sits 14 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games for Nintendo Switch and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place among games for Nintendo Switch and sits 29 percent ahead of #3.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 and sits 2 percent ahead of #4.
Switch and Switch 2 combine handheld and home console, which is why they form their own hybrid category.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games for Hybrid and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place among games for Hybrid and sits 21 percent ahead of #3.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. It rounds out the top 3 and sits 29 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games for Wii U and sits 481 percent ahead of #2.
The mix of Action and Hack & Slash arrived on September 20, 2014 first in Japan for Wii U. The game has no online features at all. About 860,000 copies were sold worldwide, a rather modest sales result. On Metacritic it holds a Metascore of 91, with a user score of 9.0. Critics and community agree, rating it excellent. Platinum Games served as the primary developer. At The Game Awards 2014 it was nominated for Game of the Year. According to HowLongToBeat, the single-player main story takes around 9.1 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place among games for Wii U and sits 14 percent ahead of #3.
The Racing game arrived on May 29, 2014 first in Japan for Wii U. The game supports amiibo and received paid add-on content (DLC). There is no classic story with credits, the title is built for endless sessions. Critics awarded a Metascore of 88, the community a user score of 8.9. Critics and community agree, rating it good. Nintendo served as the primary developer. About 8.46 million copies were sold worldwide, a commercially very successful title. At The Game Awards 2014 it won several awards: Best Family Game and Best Sports/Racing Game. It rounds out the top 3 and sits 8 percent ahead of #4.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it tops the field among games for Wii and sits 41 percent ahead of #2.
The Party game was released on May 29, 2007 first in North America for Wii. Critics awarded a Metascore of 62, the community a user score of 6.9. Both rate it bad, with players a bit higher. Roughly 8.85 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. The title has no online features at all. It was primarily developed by Hudson. Among NintenDoku players it takes second place among games for Wii and sits 5 percent ahead of #3.
The Platformer game arrived on November 1, 2007 first in Japan for Wii. Nintendo served as the primary developer. The main story takes around 13.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title has no online features at all. On Metacritic it holds a Metascore of 97, with a user score of 9.1. Both rate it excellent, with critics a bit higher. Approximately 12.72 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and is tied with #4.
The mix of Action and Adventure arrived on September 14, 2001 first in Japan as a launch title for GameCube. The main story takes around 6.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. It was primarily developed by Nintendo. About 3.33 million copies were sold worldwide, a strong sales result. The title has no online features at all. Critics awarded a Metascore of 78, the community a user score of 8.2. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among games for GameCube and sits 15 percent ahead of #2.
The mix of Action and Adventure arrived on December 13, 2002 first in Japan for GameCube. On Metacritic it holds a Metascore of 96, with a user score of 9.0. Both rate it excellent, with critics a bit higher. About 4.43 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 29.1 hours on average, which makes it a medium-length game. The game has no online features at all. Among NintenDoku players it takes second place among games for GameCube and sits 4 percent ahead of #3.
The mix of Strategy, RPG and Turn-Based arrived on April 20, 2005 first in Japan for GameCube. It was primarily developed by Intelligent Systems. On Metacritic it holds a Metascore of 85, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The main story takes around 33.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Roughly 536,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. It rounds out the top 3 and sits 39 percent ahead of #4.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field among games for Nintendo 64 and sits 81 percent ahead of #2.
The Platformer game launched on June 23, 1996 first in Japan as a launch title for Nintendo 64. The main story takes around 11.8 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. Its primary developer is Nintendo. Roughly 11.91 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 94, with a user score of 8.4. Critically that counts as excellent, among players as good. The press rates it noticeably higher than players. Among NintenDoku players it takes second place among games for Nintendo 64 and sits 13 percent ahead of #3.
The mix of Platformer and Adventure was released on June 29, 1998 first in North America for Nintendo 64. The main story takes around 11.7 hours on average according to HowLongToBeat (single-player), so a medium-length game. Approximately 3.65 million copies were sold worldwide, a strong sales result. Its primary developer is Rare. The game has no online features at all. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. It rounds out the top 3 and sits 20 percent ahead of #4.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among games for SNES and sits 50 percent ahead of #2.
The mix of Action and Adventure arrived on November 21, 1991 first in Japan for SNES. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 15 hours on average, which makes it a medium-length game. Roughly 4.61 million copies were sold worldwide, a strong sales result. Its primary developer is Nintendo. Among NintenDoku players it takes second place among games for SNES and sits 20 percent ahead of #3.
The Platformer game was released on November 21, 1990 first in Japan as a launch title for SNES. Its primary developer is Nintendo. Roughly 20.61 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. The title has no online features at all. It rounds out the top 3 and sits 15 percent ahead of #4.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. In NintenDoku it is the most popular answer among games for NES and sits 25 percent ahead of #2.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place among games for NES and sits 40 percent ahead of #3.
The mix of Action and RPG arrived on January 14, 1987 first in Japan for NES. About 4.38 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 10.1 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 18 percent ahead of #4.
Switch and Switch 2 are hybrid consoles and are deliberately not counted here, they have their own category. This keeps both the handheld and the home console ranking undistorted.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games for Home console and sits 90 percent ahead of #2.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it takes second place among games for Home console and sits 40 percent ahead of #3.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 13 percent ahead of #4.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field among games for Nintendo 3DS and sits 109 percent ahead of #2.
The Puzzle game was released on July 27, 2011 first in Japan for Nintendo 3DS. The title has no online features at all. There is no fixed ending, the game is designed for endless play. On Metacritic it holds a Metascore of 73, with a user score of 7.9. Both rate it mediocre, with players a bit higher. Its primary developer is Jupiter. Among NintenDoku players it takes second place among games for Nintendo 3DS and sits 14 percent ahead of #3.
The Puzzle game arrived on March 12, 2014 first in Japan for Nintendo 3DS. Genius Sonority served as the primary developer. Critics awarded a Metascore of 70, the community a user score of 6.8. Critics and community agree, rating it bad. The title has no online features at all. The main story takes around 9.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and sits 8 percent ahead of #4.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it tops the field among games for Nintendo DS and sits 42 percent ahead of #2.
The Party game was released on December 2, 2004 first in Japan as a launch title for Nintendo DS. About 2.47 million copies were sold worldwide, a strong sales result. There is no classic story with credits, the title is built for endless sessions. The title has no online features at all. On Metacritic it holds a Metascore of 81, with a user score of 7.9. Critics and community agree, rating it good. Its primary developer is Nintendo. Among NintenDoku players it takes second place among games for Nintendo DS and sits 13 percent ahead of #3.
The mix of RPG and Turn-Based arrived on November 28, 2005 first in Japan for Nintendo DS. Approximately 1.73 million copies were sold worldwide, a solid sales result. Alpha Dream served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 86, the community a user score of 8.5. Critics and community agree, rating it good. It rounds out the top 3 and sits 10 percent ahead of #4.
The Pinball game was released on August 1, 2003 first in Japan for Game Boy Advance. On Metacritic it holds a Metascore of 81, with a user score of 7.7. Critics and community agree, rating it mediocre. Its primary developer is Jupiter. According to HowLongToBeat, the single-player main story takes around 14.2 hours on average, which makes it a medium-length game. The game has no online features at all. Roughly 1.37 million copies were sold worldwide, a solid sales result. Among NintenDoku players it tops the field among games for Game Boy Advance and sits 15 percent ahead of #2.
The mix of RPG and Turn-Based launched on November 17, 2003 first in Japan for Game Boy Advance. Critics awarded a Metascore of 90, the community a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Alpha Dream. The game has no online features at all. Roughly 2.15 million copies were sold worldwide, a strong sales result. The main story takes around 18.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place among games for Game Boy Advance and sits 59 percent ahead of #3.
The mix of RPG and Turn-Based was released on November 21, 2002 first in Japan for Game Boy Advance. Critics awarded a Metascore of 79, the community a user score of 8.6. Critically that counts as mediocre, among players as good; the scores stay close, though. Its primary developer is Game Freak. Roughly 16.22 million copies were sold worldwide, making it one of the big commercial hits. The title was released as a dual version in multiple parallel editions and has no online features at all. According to HowLongToBeat, the single-player main story takes around 33.5 hours on average, which makes it a long, meaty game. It rounds out the top 3 and sits 6 percent ahead of #4.
The mix of RPG and Turn-Based launched on November 21, 1999 first in Japan for Game Boy Color. Roughly 23.73 million copies were sold worldwide, making it one of the big commercial hits. It was primarily developed by Game Freak. According to HowLongToBeat, the single-player main story takes around 30 hours on average, which makes it a long, meaty game. The game was released as a dual version in multiple parallel editions and has no online features at all. Among NintenDoku players it tops the field among games for Game Boy Color and sits 200 percent ahead of #2.
The mix of Action and Adventure arrived on February 27, 2001 first in Japan for Game Boy Color. Capcom served as the primary developer. Approximately 3.99 million copies were sold worldwide, a strong sales result. According to HowLongToBeat, the single-player main story takes around 16.8 hours on average, which makes it a medium-length game. The game was released as a dual version in multiple parallel editions and has no online features at all. Among NintenDoku players it takes second place among games for Game Boy Color and is tied with #3.
The mix of Platformer, Adventure and Metroidvania was released on June 2, 2002 first in North America for Game Boy Color. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. The title has no online features at all. It was primarily developed by WayForward. It rounds out the top 3 and sits 20 percent ahead of #4.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. In NintenDoku it is the most popular answer among games for Game Boy and sits 113 percent ahead of #2.
The Platformer game arrived on April 21, 1989 first in Japan as a launch title for Game Boy. Nintendo served as the primary developer. Approximately 18.14 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 1.1 hours on average, which makes it a fairly short game. The game has no online features at all. Among NintenDoku players it takes second place among games for Game Boy and sits 7 percent ahead of #3.
The Puzzle game was released on July 27, 1990 first in Japan for NES. There is no fixed ending, the game is designed for endless play. Approximately 10.19 million copies were sold worldwide, making it one of the big commercial hits. The game has no online features at all. Its primary developer is Nintendo. It rounds out the top 3 and sits 8 percent ahead of #4.
Switch and Switch 2 are hybrid consoles and are deliberately not counted here, they have their own category. This keeps both the handheld and the home console ranking undistorted.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field among games for Handheld and sits 81 percent ahead of #2.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it takes second place among games for Handheld and sits 16 percent ahead of #3.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. It rounds out the top 3 and is tied with #4.
The mix of Action and Strategy was released on July 21, 2021 worldwide at the same time for Nintendo Switch. Its primary developer is TiMi Studio. The Metascore sits at 70, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. The game can only be played online with an internet connection. At The Game Awards 2021 it was nominated for Best Mobile Game. There is no classic story with credits, the title is built for endless sessions. In NintenDoku it is the most popular answer among games for Mobile and sits 40 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based launched on February 2, 2017 worldwide at the same time for Mobile. The game can only be played online with an internet connection. At The Game Awards 2017 it was nominated for Best Mobile Game. On Metacritic it holds a Metascore of 72, with a user score of 7.1. Critics and community agree, rating it mediocre. It was primarily developed by Intelligent Systems. Among NintenDoku players it takes second place among games for Mobile and sits 25 percent ahead of #3.
The Platformer game was released on December 15, 2016 worldwide at the same time for Mobile. The game can only be played online with an internet connection and received paid add-on content (DLC). At The Game Awards 2017 it was nominated for Best Mobile Game. It was primarily developed by Nintendo. Critics awarded a Metascore of 76, the community a user score of 6.0. Critically that counts as mediocre, among players as bad. The press rates it noticeably higher than players. According to HowLongToBeat, the single-player main story takes around 2 hours on average, which makes it a fairly short game. It rounds out the top 3 and sits 14 percent ahead of #4.
The Action game arrived on October 3, 1984 exclusively in Japan for Arcade and never officially left Japan. Nintendo served as the primary developer. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it tops the field among games for Arcade and sits 50 percent ahead of #2.
The Platformer game was released on July 9, 1981 first in Japan for Arcade. Its primary developer is Nintendo. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it takes second place among games for Arcade and is tied with #3.
The Platformer game launched on January 1, 1982 first in Japan for Arcade. There is no classic story with credits, the title is built for endless sessions. Nintendo served as the primary developer. It rounds out the top 3 and sits 33 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer among the 2026 releases and sits 217 percent ahead of #2.
The Sports game was released on February 12, 2026 worldwide at the same time for Nintendo Switch 2. The main story takes around 4.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 77, the community a user score of 7.5. Critics and community agree, rating it mediocre. The title supports amiibo. Its primary developer is Camelot. Among NintenDoku players it takes second place among the 2026 releases and sits 118 percent ahead of #3.
The mix of Turn-Based and Strategy launched on April 8, 2026 worldwide at the same time for Nintendo Switch. There is no fixed ending, the game is designed for endless play. The Metascore sits at 66, while there are too few ratings for a reliable user score yet. Critically, that counts as bad. The title can only be played online with an internet connection. Its primary developer is The Pokemon Works. It rounds out the top 3 and sits 83 percent ahead of #4.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the 2025 releases and sits 29 percent ahead of #2.
The Racing game was released on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Sports/Racing award. It also earned a nomination in one more category. Approximately 14.70 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 86, with a user score of 6.9. Critically that counts as good, among players as bad. The press rates it noticeably higher than players. Among NintenDoku players it takes second place among the 2025 releases and is tied with #3.
The mix of Action, Adventure and Shooter arrived on December 4, 2025 worldwide at the same time for Nintendo Switch 2. The game has no online features at all and supports amiibo. Retro Studios served as the primary developer. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 13.5 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 24 percent ahead of #4.
The Party game launched on October 17, 2024 worldwide at the same time for Nintendo Switch. At The Game Awards 2024 it was nominated for Best Family Game, plus one more category. There is no fixed ending, the game is designed for endless play. About 9.96 million copies were sold worldwide, a commercially very successful title. Critics awarded a Metascore of 82, the community a user score of 8.2. Critics and community agree, rating it good. Nintendo served as the primary developer. Among NintenDoku players it tops the field among the 2024 releases and sits 23 percent ahead of #2.
The mix of Adventure and Visual Novel launched on August 29, 2024 first in Japan for Nintendo Switch. It was primarily developed by Nintendo. According to HowLongToBeat, the single-player main story takes around 11.6 hours on average, which makes it a medium-length game. The title has no online features at all. On Metacritic it holds a Metascore of 74, with a user score of 8.2. Critically that counts as mediocre, among players as good; the scores stay close, though. Among NintenDoku players it takes second place among the 2024 releases and sits 57 percent ahead of #3.
The mix of Puzzle and Platformer was released on February 16, 2024 worldwide at the same time for Nintendo Switch. The title is a remake or remaster and has no online features at all. Roughly 1.12 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 76, with a user score of 7.1. Both rate it mediocre, with critics a bit higher. The main story takes around 5.7 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. It rounds out the top 3 and sits 8 percent ahead of #4.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among the 2023 releases and sits 9 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among the 2023 releases and sits 42 percent ahead of #3.
The Platformer game was released on October 20, 2023 worldwide at the same time for Nintendo Switch. About 17.44 million copies were sold worldwide, making it one of the big commercial hits. At The Game Awards 2023 it won the Best Family Game award. It also earned a nomination in one more category. The title supports amiibo. Critics awarded a Metascore of 92, the community a user score of 8.9. Critics and community agree, rating it excellent. The main story takes around 10 hours on average according to HowLongToBeat (single-player), so a medium-length game. It was primarily developed by Nintendo. It rounds out the top 3 and sits 48 percent ahead of #4.
The Platformer game arrived on March 25, 2022 worldwide at the same time for Nintendo Switch. The main story takes around 10.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is HAL Laboratory. At The Game Awards 2022 it won the Best Family Game award. The game has no online features at all and supports amiibo. Roughly 7.52 million copies were sold worldwide, a commercially very successful title. On Metacritic it holds a Metascore of 85, with a user score of 8.8. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the 2022 releases and sits 17 percent ahead of #2.
The RPG game launched on July 29, 2022 worldwide at the same time for Nintendo Switch. At The Game Awards 2022 it was nominated for Game of the Year, plus one more category. Critics awarded a Metascore of 89, the community a user score of 8.7. Critics and community agree, rating it good. Roughly 1.86 million copies were sold worldwide, a solid sales result. Its primary developer is Monolith Soft. The main story takes around 62.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among the 2022 releases and sits 26 percent ahead of #3.
The mix of Action and RPG was released on January 28, 2022 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 83, the community a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. At The Game Awards 2022 it was nominated for Best RPG. Its primary developer is Game Freak. According to HowLongToBeat, the single-player main story takes around 26 hours on average, which makes it a medium-length game. Approximately 14.83 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 6 percent ahead of #4.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among the 2021 releases and sits 213 percent ahead of #2.
The mix of Action, Adventure and Metroidvania launched on October 7, 2021 worldwide at the same time for Nintendo Switch. MercurySteam served as the primary developer. The game has no online features at all and supports amiibo. The main story takes around 9.3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 88, the community a user score of 8.8. Critics and community agree, rating it good. At The Game Awards 2021 it won the Best Action/Adventure award. It also earned a nomination in one more category. About 3.07 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among the 2021 releases and sits 7 percent ahead of #3.
The mix of RPG and Turn-Based was released on November 19, 2021 worldwide at the same time for Nintendo Switch. The title is a remake or remaster and was released as a dual version in multiple parallel editions. According to HowLongToBeat, the single-player main story takes around 26.9 hours on average, which makes it a medium-length game. About 15.06 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 73, with a user score of 4.9. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. ILCA served as the primary developer. It rounds out the top 3 and is tied with #4.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field among the 2020 releases and sits 44 percent ahead of #2.
The Puzzle game launched on June 23, 2020 worldwide at the same time for Nintendo Switch. The game can only be played online with an internet connection. There is no fixed ending, the game is designed for endless play. Its primary developer is Genius Sonority. The Metascore sits at 64, while there are too few ratings for a reliable user score yet. Critically, that counts as bad. At The Game Awards 2020 it was nominated for Best Mobile Game. Among NintenDoku players it takes second place among the 2020 releases and sits 7 percent ahead of #3.
The simulation was released on March 20, 2020 worldwide at the same time for Nintendo Switch. Roughly 49.91 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 62 hours on average according to HowLongToBeat (single-player), so a long, meaty game. At The Game Awards 2020 it won the Best Family Game award. It also earned a nomination in one more category. The game supports amiibo and received paid add-on content (DLC). Its primary developer is Nintendo. On Metacritic it holds a Metascore of 90, with a user score of 5.9. Critically that counts as excellent, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. It rounds out the top 3 and sits 67 percent ahead of #4.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. In NintenDoku it is the most popular answer among the 2019 releases and sits 4 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among the 2019 releases and sits 135 percent ahead of #3.
The mix of Action and Adventure was released on September 20, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Art Direction, plus one more category. It was primarily developed by Grezzo. The game is a remake or remaster, has no online features at all and supports amiibo. About 6.46 million copies were sold worldwide, a commercially very successful title. The main story takes around 14.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 87, with a user score of 8.3. Critics and community agree, rating it good. It rounds out the top 3 and sits 122 percent ahead of #4.
The Sports game launched on June 22, 2018 worldwide at the same time for Nintendo Switch. According to HowLongToBeat, the single-player main story takes around 6 hours on average, which makes it a fairly short game. Roughly 4.50 million copies were sold worldwide, a strong sales result. It was primarily developed by Camelot. At The Game Awards 2018 it was nominated for Best Family Game, plus one more category. On Metacritic it holds a Metascore of 75, with a user score of 7.0. Both rate it mediocre, with critics a bit higher. Among NintenDoku players it tops the field among the 2018 releases and sits 82 percent ahead of #2.
The Party game was released on July 27, 2018 first in Japan for Nintendo 3DS. The title has no online features at all and supports amiibo. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 78, with a user score of 8.3. Critically that counts as mediocre, among players as good; the scores stay close, though. About 280,000 copies were sold worldwide, commercially more of a niche title. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it takes second place among the 2018 releases and is tied with #3.
The mix of RPG, Turn-Based and Strategy launched on December 27, 2018 first in Japan for Nintendo 3DS. It was primarily developed by Alpha Dream. On Metacritic it holds a Metascore of 84, with a user score of 8.8. Critics and community agree, rating it good. The game is a remake or remaster, has no online features at all and supports amiibo. According to HowLongToBeat, the single-player main story takes around 24.6 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 70 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among the 2017 releases and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the 2017 releases and sits 62 percent ahead of #3.
The Puzzle game was released on September 28, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 67, the community a user score of 7.4. Critically that counts as bad, among players as mediocre; the scores stay close, though. The title has no online features at all. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Jupiter. It rounds out the top 3 and sits 30 percent ahead of #4.
The mix of Platformer and Action was released on April 28, 2016 first in Japan for Nintendo 3DS. The game has no online features at all and supports amiibo. It was primarily developed by HAL Laboratory. Roughly 1.64 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 81, with a user score of 8.7. Both rate it good, with players a bit higher. The main story takes around 7 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among the 2016 releases and sits 57 percent ahead of #2.
The mix of RPG and Turn-Based launched on November 18, 2016 worldwide at the same time for Nintendo 3DS. The title was released as a dual version in multiple parallel editions. About 16.33 million copies were sold worldwide, making it one of the big commercial hits. Its primary developer is Game Freak. According to HowLongToBeat, the single-player main story takes around 33.1 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 87, with a user score of 8.2. Both rate it good, with critics a bit higher. Among NintenDoku players it takes second place among the 2016 releases and sits 17 percent ahead of #3.
The mix of Adventure, RPG and Action launched on October 6, 2016 first in Japan for Wii U. The game has no online features at all. On Metacritic it holds a Metascore of 76, with a user score of 7.3. Critics and community agree, rating it mediocre. Intelligent Systems served as the primary developer. Roughly 870,000 copies were sold worldwide, a rather modest sales result. The main story takes around 30.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. It rounds out the top 3 and sits 33 percent ahead of #4.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field among the 2015 releases and sits 319 percent ahead of #2.
The Puzzle game was released on February 18, 2015 worldwide at the same time for Nintendo 3DS. Its primary developer is Genius Sonority. Critics awarded a Metascore of 56, the community a user score of 6.2. Critically that counts as disastrous, among players as bad; the scores stay close, though. According to HowLongToBeat, the single-player main story takes around 22.1 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among the 2015 releases and sits 14 percent ahead of #3.
The mix of Strategy, RPG and Turn-Based launched on June 25, 2015 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 88, with a user score of 7.7. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. It was primarily developed by Intelligent Systems. The title was released as a dual version in multiple parallel editions, supports amiibo and received paid add-on content (DLC). About 3.05 million copies were sold worldwide, a strong sales result. At The Game Awards 2016 it was nominated for Best Mobile/Handheld Game, plus 2 more categories. The main story takes around 26 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 8 percent ahead of #4.
The Puzzle game arrived on March 12, 2014 first in Japan for Nintendo 3DS. Genius Sonority served as the primary developer. Critics awarded a Metascore of 70, the community a user score of 6.8. Critics and community agree, rating it bad. The title has no online features at all. The main story takes around 9.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it tops the field among the 2014 releases and sits 75 percent ahead of #2.
The Fighting game arrived on September 13, 2014 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 92, with a user score of 8.8. Critics and community agree, rating it excellent. The game supports amiibo and received paid add-on content (DLC). There is no fixed ending, the game is designed for endless play. Bandai Namco served as the primary developer. Approximately 9.65 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place among the 2014 releases and is tied with #3.
The mix of Action and Hack & Slash arrived on September 20, 2014 first in Japan for Wii U. The game has no online features at all. About 860,000 copies were sold worldwide, a rather modest sales result. On Metacritic it holds a Metascore of 91, with a user score of 9.0. Critics and community agree, rating it excellent. Platinum Games served as the primary developer. At The Game Awards 2014 it was nominated for Game of the Year. According to HowLongToBeat, the single-player main story takes around 9.1 hours on average, which makes it a fairly short game. It rounds out the top 3 and sits 14 percent ahead of #4.
The mix of RPG and Turn-Based was released on July 12, 2013 first in Japan for Nintendo 3DS. The game has no online features at all. Critics awarded a Metascore of 81, the community a user score of 8.3. Critics and community agree, rating it good. Its primary developer is Alpha Dream. Roughly 2.70 million copies were sold worldwide, a strong sales result. The main story takes around 40.2 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it tops the field among the 2013 releases and sits 19 percent ahead of #2.
The mix of Action and Adventure launched on November 22, 2013 first in North America for Nintendo 3DS. Critics awarded a Metascore of 91, the community a user score of 8.9. Critics and community agree, rating it excellent. About 4.26 million copies were sold worldwide, a strong sales result. It was primarily developed by Nintendo. According to HowLongToBeat, the single-player main story takes around 16.1 hours on average, which makes it a medium-length game. The title has no online features at all. Among NintenDoku players it takes second place among the 2013 releases and is tied with #3.
The mix of Adventure and Visual Novel arrived on July 25, 2013 first in Japan for Nintendo 3DS. According to HowLongToBeat, the single-player main story takes around 16 hours on average, which makes it a medium-length game. The title received paid add-on content (DLC). Approximately 760,000 copies were sold worldwide, a rather modest sales result. Capcom served as the primary developer. Critics awarded a Metascore of 81, the community a user score of 8.0. Critics and community agree, rating it good. It rounds out the top 3 and sits 33 percent ahead of #4.
The mix of Strategy, RPG and Turn-Based was released on April 19, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 92, the community a user score of 9.0. Critics and community agree, rating it excellent. Intelligent Systems served as the primary developer. According to HowLongToBeat, the single-player main story takes around 30.7 hours on average, which makes it a long, meaty game. The game received paid add-on content (DLC). Approximately 2.37 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among the 2012 releases and sits 86 percent ahead of #2.
The mix of Adventure, Puzzle and Visual Novel launched on November 29, 2012 first in Japan for Nintendo 3DS. The main story takes around 24.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Capcom served as the primary developer. Critics awarded a Metascore of 79, the community a user score of 8.2. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the 2012 releases and sits 8 percent ahead of #3.
The Party game arrived on March 2, 2012 first in Europe for Wii. There is no fixed ending, the game is designed for endless play. Roughly 3.11 million copies were sold worldwide, a strong sales result. Critics awarded a Metascore of 73, the community a user score of 6.8. Critically that counts as mediocre, among players as bad; the scores stay close, though. The title has no online features at all. It was primarily developed by Nintendo. It rounds out the top 3 and sits 18 percent ahead of #4.
The Puzzle game was released on July 27, 2011 first in Japan for Nintendo 3DS. The title has no online features at all. There is no fixed ending, the game is designed for endless play. On Metacritic it holds a Metascore of 73, with a user score of 7.9. Both rate it mediocre, with players a bit higher. Its primary developer is Jupiter. In NintenDoku it is the most popular answer among the 2011 releases and sits 52 percent ahead of #2.
The mix of Action and Adventure was released on November 18, 2011 first in Japan for Wii. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 38 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 93, with a user score of 8.3. Critically that counts as excellent, among players as good. The press rates it noticeably higher than players. Approximately 3.67 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. Among NintenDoku players it takes second place among the 2011 releases and sits 110 percent ahead of #3.
The mix of Action and Adventure arrived on June 16, 2011 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 94, with a user score of 9.1. Critics and community agree, rating it excellent. According to HowLongToBeat, the single-player main story takes around 25.1 hours on average, which makes it a medium-length game. The game is a remake or remaster and has no online features at all. Grezzo served as the primary developer. Roughly 6.44 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 11 percent ahead of #4.
The mix of RPG and Turn-Based launched on September 18, 2010 first in Japan for Nintendo DS. Game Freak served as the primary developer. The title was released as a dual version in multiple parallel editions. Approximately 15.62 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 27 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the 2010 releases and is tied with #2.
The RPG game launched on June 10, 2010 first in Japan for Wii. Monolith Soft served as the primary developer. According to HowLongToBeat, the single-player main story takes around 56.8 hours on average, which makes it a long, meaty game. Approximately 980,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Critics awarded a Metascore of 92, the community a user score of 8.4. Critically that counts as excellent, among players as good; the scores stay close, though. Among NintenDoku players it takes second place among the 2010 releases and sits 91 percent ahead of #3.
The Platformer game arrived on May 23, 2010 first in Japan for Wii. Approximately 7.41 million copies were sold worldwide, a commercially very successful title. Nintendo served as the primary developer. On Metacritic it holds a Metascore of 97, with a user score of 9.0. Both rate it excellent, with critics a bit higher. The main story takes around 13.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. It rounds out the top 3 and is tied with #4.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it tops the field among the 2009 releases and sits 106 percent ahead of #2.
The mix of RPG and Turn-Based arrived on September 12, 2009 first in Japan for Nintendo DS. Game Freak served as the primary developer. Roughly 12.72 million copies were sold worldwide, making it one of the big commercial hits. The game is a remake or remaster and was released as a dual version in multiple parallel editions. The main story takes around 36.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. On Metacritic it holds a Metascore of 87, with a user score of 9.1. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the 2009 releases and sits 6 percent ahead of #3.
The Party game arrived on April 29, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 82, with a user score of 8.3. Critics and community agree, rating it good. Intelligent Systems served as the primary developer. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and sits 70 percent ahead of #4.
The Racing game launched on April 10, 2008 first in Japan for Wii. About 37.38 million copies were sold worldwide, making it one of the big commercial hits. Its primary developer is Nintendo. There is no classic story with credits, the title is built for endless sessions. Critics awarded a Metascore of 82, the community a user score of 8.6. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the 2008 releases and sits 36 percent ahead of #2.
The mix of Sports and RPG arrived on August 22, 2008 first in Japan for Nintendo DS. Its primary developer is Level-5. The main story takes around 16.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 78, with a user score of 8.1. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the 2008 releases and sits 22 percent ahead of #3.
The Rhythm game arrived on July 31, 2008 first in Japan for Nintendo DS. The game has no online features at all. It was primarily developed by Nintendo. About 3.04 million copies were sold worldwide, a strong sales result. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and is tied with #4.
The Party game was released on May 29, 2007 first in North America for Wii. Critics awarded a Metascore of 62, the community a user score of 6.9. Both rate it bad, with players a bit higher. Roughly 8.85 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. The title has no online features at all. It was primarily developed by Hudson. Among NintenDoku players it tops the field among the 2007 releases and sits 5 percent ahead of #2.
The Platformer game arrived on November 1, 2007 first in Japan for Wii. Nintendo served as the primary developer. The main story takes around 13.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title has no online features at all. On Metacritic it holds a Metascore of 97, with a user score of 9.1. Both rate it excellent, with critics a bit higher. Approximately 12.72 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it takes second place among the 2007 releases and is tied with #3.
The mix of Strategy, RPG and Turn-Based was released on February 22, 2007 first in Japan for Wii. The main story takes around 42.8 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Critics awarded a Metascore of 78, the community a user score of 8.7. Critically that counts as mediocre, among players as good; the scores stay close, though. Approximately 500,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Intelligent Systems served as the primary developer. It rounds out the top 3 and sits 75 percent ahead of #4.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it tops the field among the 2006 releases and sits 48 percent ahead of #2.
The Party game launched on December 2, 2006 first in Japan as a launch title for Wii. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 83, with a user score of 8.3. Critics and community agree, rating it good. Approximately 2.35 million copies were sold worldwide, a strong sales result. There is no fixed ending, the game is designed for endless play. The game has no online features at all. Among NintenDoku players it takes second place among the 2006 releases and sits 31 percent ahead of #3.
The mix of Action and Adventure arrived on November 19, 2006 first in North America as a launch title for Wii. The title has no online features at all. Its primary developer is Nintendo. Critics awarded a Metascore of 95, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. About 8.85 million copies were sold worldwide, a commercially very successful title. The main story takes around 37.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. It rounds out the top 3 and sits 7 percent ahead of #4.
The mix of Strategy, RPG and Turn-Based arrived on April 20, 2005 first in Japan for GameCube. It was primarily developed by Intelligent Systems. On Metacritic it holds a Metascore of 85, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The main story takes around 33.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Roughly 536,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. In NintenDoku it is the most popular answer among the 2005 releases and sits 9 percent ahead of #2.
The mix of RPG and Turn-Based arrived on November 28, 2005 first in Japan for Nintendo DS. Approximately 1.73 million copies were sold worldwide, a solid sales result. Alpha Dream served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 86, the community a user score of 8.5. Critics and community agree, rating it good. Among NintenDoku players it takes second place among the 2005 releases and sits 35 percent ahead of #3.
The mix of Adventure and Visual Novel was released on September 15, 2005 first in Japan for Nintendo DS. Its primary developer is Capcom. The game has no online features at all. Critics awarded a Metascore of 81, the community a user score of 8.9. Both rate it good, with players a bit higher. The main story takes around 18.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 13 percent ahead of #4.
The Party game was released on December 2, 2004 first in Japan as a launch title for Nintendo DS. About 2.47 million copies were sold worldwide, a strong sales result. There is no classic story with credits, the title is built for endless sessions. The title has no online features at all. On Metacritic it holds a Metascore of 81, with a user score of 7.9. Critics and community agree, rating it good. Its primary developer is Nintendo. In NintenDoku it is the most popular answer among the 2004 releases and sits 100 percent ahead of #2.
The mix of RPG and Turn-Based arrived on January 29, 2004 first in Japan for Game Boy Advance. The main story takes around 28.4 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Game Freak. Critics awarded a Metascore of 81, the community a user score of 7.8. Critics and community agree, rating it good. Roughly 12 million copies were sold worldwide, making it one of the big commercial hits. The title is a remake or remaster, was released as a dual version in multiple parallel editions and has no online features at all. Among NintenDoku players it takes second place among the 2004 releases and is tied with #3.
The Platformer game was released on November 21, 2004 first in North America as a launch title for Nintendo DS. The game is a remake or remaster and has no online features at all. About 11.06 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 85, the community a user score of 8.4. Critics and community agree, rating it good. Its primary developer is Nintendo. According to HowLongToBeat, the single-player main story takes around 14.4 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 18 percent ahead of #4.
The Pinball game was released on August 1, 2003 first in Japan for Game Boy Advance. On Metacritic it holds a Metascore of 81, with a user score of 7.7. Critics and community agree, rating it mediocre. Its primary developer is Jupiter. According to HowLongToBeat, the single-player main story takes around 14.2 hours on average, which makes it a medium-length game. The game has no online features at all. Roughly 1.37 million copies were sold worldwide, a solid sales result. Among NintenDoku players it tops the field among the 2003 releases and sits 15 percent ahead of #2.
The mix of RPG and Turn-Based launched on November 17, 2003 first in Japan for Game Boy Advance. Critics awarded a Metascore of 90, the community a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Alpha Dream. The game has no online features at all. Roughly 2.15 million copies were sold worldwide, a strong sales result. The main story takes around 18.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place among the 2003 releases and sits 50 percent ahead of #3.
The Racing game was released on November 7, 2003 first in Japan for GameCube. Its primary developer is Nintendo. There is no fixed ending, the game is designed for endless play. Roughly 6.90 million copies were sold worldwide, a commercially very successful title. The game has no online features at all. On Metacritic it holds a Metascore of 87, with a user score of 8.6. Critics and community agree, rating it good. It rounds out the top 3 and sits 20 percent ahead of #4.
The mix of Action and Adventure arrived on December 13, 2002 first in Japan for GameCube. On Metacritic it holds a Metascore of 96, with a user score of 9.0. Both rate it excellent, with critics a bit higher. About 4.43 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 29.1 hours on average, which makes it a medium-length game. The game has no online features at all. In NintenDoku it is the most popular answer among the 2002 releases and sits 53 percent ahead of #2.
The mix of RPG and Turn-Based was released on November 21, 2002 first in Japan for Game Boy Advance. Critics awarded a Metascore of 79, the community a user score of 8.6. Critically that counts as mediocre, among players as good; the scores stay close, though. Its primary developer is Game Freak. Roughly 16.22 million copies were sold worldwide, making it one of the big commercial hits. The title was released as a dual version in multiple parallel editions and has no online features at all. According to HowLongToBeat, the single-player main story takes around 33.5 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place among the 2002 releases and sits 6 percent ahead of #3.
The mix of Action, Adventure and Metroidvania was released on November 17, 2002 first in North America for Game Boy Advance. The main story takes around 5.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 92, the community a user score of 8.8. Critics and community agree, rating it excellent. The game has no online features at all. Roughly 1.60 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. It rounds out the top 3 and sits 7 percent ahead of #4.
The mix of Action and Adventure arrived on September 14, 2001 first in Japan as a launch title for GameCube. The main story takes around 6.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. It was primarily developed by Nintendo. About 3.33 million copies were sold worldwide, a strong sales result. The title has no online features at all. Critics awarded a Metascore of 78, the community a user score of 8.2. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among the 2001 releases and sits 131 percent ahead of #2.
The Fighting game arrived on November 21, 2001 first in Japan for GameCube. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. It was primarily developed by HAL Laboratory. About 7.41 million copies were sold worldwide, a commercially very successful title. There is no classic story with credits, the title is built for endless sessions. The game has no online features at all. Among NintenDoku players it takes second place among the 2001 releases and sits 30 percent ahead of #3.
The simulation launched on December 14, 2001 first in Japan for GameCube. On Metacritic it holds a Metascore of 87, with a user score of 8.6. Critics and community agree, rating it good. The game has no online features at all. Nintendo served as the primary developer. Roughly 2.32 million copies were sold worldwide, a strong sales result. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and sits 25 percent ahead of #4.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field among the 2000 releases and sits 308 percent ahead of #2.
The mix of Platformer and Adventure arrived on November 20, 2000 first in North America for Nintendo 64. On Metacritic it holds a Metascore of 73, with a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. It was primarily developed by Rare. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.1 hours on average, which makes it a medium-length game. About 1.49 million copies were sold worldwide, a solid sales result. Among NintenDoku players it takes second place among the 2000 releases and is tied with #3.
The mix of RPG, Adventure and Turn-Based launched on August 11, 2000 first in Japan for Nintendo 64. Roughly 1.40 million copies were sold worldwide, a solid sales result. Critics awarded a Metascore of 93, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Intelligent Systems. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 23.1 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 20 percent ahead of #4.
The mix of RPG and Turn-Based launched on November 21, 1999 first in Japan for Game Boy Color. Roughly 23.73 million copies were sold worldwide, making it one of the big commercial hits. It was primarily developed by Game Freak. According to HowLongToBeat, the single-player main story takes around 30 hours on average, which makes it a long, meaty game. The game was released as a dual version in multiple parallel editions and has no online features at all. Among NintenDoku players it tops the field among the 1999 releases and sits 6 percent ahead of #2.
The mix of Platformer, Adventure and Action was released on November 22, 1999 first in North America for Nintendo 64. On Metacritic it holds a Metascore of 90, with a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 5.27 million copies were sold worldwide, a commercially very successful title. Its primary developer is Rare. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 25.3 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among the 1999 releases and sits 70 percent ahead of #3.
The Fighting game was released on January 21, 1999 first in Japan for Nintendo 64. The title has no online features at all. Its primary developer is HAL Laboratory. On Metacritic it holds a Metascore of 79, with a user score of 8.4. Critically that counts as mediocre, among players as good; the scores stay close, though. There is no fixed ending, the game is designed for endless play. Approximately 5.55 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 25 percent ahead of #4.
The mix of Platformer and Adventure was released on June 29, 1998 first in North America for Nintendo 64. The main story takes around 11.7 hours on average according to HowLongToBeat (single-player), so a medium-length game. Approximately 3.65 million copies were sold worldwide, a strong sales result. Its primary developer is Rare. The game has no online features at all. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. In NintenDoku it is the most popular answer among the 1998 releases and sits 118 percent ahead of #2.
The mix of Action and Adventure arrived on November 21, 1998 first in Japan for Nintendo 64. Its primary developer is Nintendo. Approximately 7.60 million copies were sold worldwide, a commercially very successful title. The title has no online features at all. On Metacritic it holds a Metascore of 99, with a user score of 9.1. Both rate it excellent, with critics a bit higher. According to HowLongToBeat, the single-player main story takes around 26.8 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among the 1998 releases and sits 57 percent ahead of #3.
The Party game arrived on December 18, 1998 first in Japan for Nintendo 64. There is no fixed ending, the game is designed for endless play. Its primary developer is Hudson. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. Approximately 2.70 million copies were sold worldwide, a strong sales result. The title has no online features at all. It rounds out the top 3 and sits 17 percent ahead of #4.
The Shooter game launched on August 23, 1997 first in North America for Nintendo 64. Its primary developer is Rare. On Metacritic it holds a Metascore of 81, with a user score of 7.7. Critics and community agree, rating it mediocre. The game has no online features at all. Approximately 8.09 million copies were sold worldwide, a commercially very successful title. The main story takes around 7.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it tops the field among the 1997 releases and sits 100 percent ahead of #2.
The Shooter game was released on April 27, 1997 first in Japan for Nintendo 64. Roughly 4 million copies were sold worldwide, a strong sales result. The game has no online features at all. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 88, with a user score of 8.7. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 2 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place among the 1997 releases and is tied with #3.
The mix of Action and Puzzle arrived on March 21, 1997 first in Japan for Nintendo 64. On Metacritic it holds a Metascore of 90, with a user score of 8.3. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Rare. The main story takes around 7.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. It rounds out the top 3 and sits 67 percent ahead of #4.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. In NintenDoku it is the most popular answer among the 1996 releases and sits 19 percent ahead of #2.
The Platformer game launched on June 23, 1996 first in Japan as a launch title for Nintendo 64. The main story takes around 11.8 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. Its primary developer is Nintendo. Roughly 11.91 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 94, with a user score of 8.4. Critically that counts as excellent, among players as good. The press rates it noticeably higher than players. Among NintenDoku players it takes second place among the 1996 releases and sits 35 percent ahead of #3.
The Racing game was released on December 14, 1996 first in Japan for Nintendo 64. The game has no online features at all. Critics awarded a Metascore of 83, the community a user score of 8.4. Critics and community agree, rating it good. Roughly 9.87 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. It rounds out the top 3 and sits 100 percent ahead of #4.
The mix of RPG and Turn-Based arrived on March 11, 1995 first in Japan for SNES. Roughly 2.50 million copies were sold worldwide, a strong sales result. Square Enix served as the primary developer. The title has no online features at all. The main story takes around 23.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. In NintenDoku it is the most popular answer among the 1995 releases and sits 25 percent ahead of #2.
The Fighting game was released on August 30, 1995 first in North America for SNES. The game has no online features at all. Rare served as the primary developer. There is no fixed ending, the game is designed for endless play. Approximately 3.20 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among the 1995 releases and sits 14 percent ahead of #3.
The Platformer game launched on June 26, 1995 first in North America for Game Boy. Rare served as the primary developer. Approximately 3.91 million copies were sold worldwide, a strong sales result. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 2.5 hours on average, which makes it a fairly short game. It rounds out the top 3 and is tied with #4.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among the 1994 releases and sits 286 percent ahead of #2.
The mix of Action, Adventure and Metroidvania launched on March 19, 1994 first in Japan for SNES. The game has no online features at all. Its primary developer is Nintendo. The main story takes around 7.6 hours on average according to HowLongToBeat (single-player), so a fairly short game. Roughly 1.42 million copies were sold worldwide, a solid sales result. Among NintenDoku players it takes second place among the 1994 releases and sits 75 percent ahead of #3.
The Platformer game launched on January 21, 1994 first in Japan for Game Boy. Roughly 5.19 million copies were sold worldwide, a commercially very successful title. The main story takes around 4 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Nintendo served as the primary developer. It rounds out the top 3 and is tied with #4.
The Platformer game was released on March 23, 1993 first in Japan for NES. According to HowLongToBeat, the single-player main story takes around 3.5 hours on average, which makes it a fairly short game. Roughly 1.70 million copies were sold worldwide, a solid sales result. Its primary developer is HAL Laboratory. The game has no online features at all. Among NintenDoku players it tops the field among the 1993 releases and sits 29 percent ahead of #2.
The Pinball game arrived on November 27, 1993 first in Japan for Game Boy. The game has no online features at all. HAL Laboratory served as the primary developer. About 2.19 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among the 1993 releases and sits 17 percent ahead of #3.
The mix of Action and RPG was released on December 10, 1993 exclusively in Japan for SNES and never officially left Japan. Its primary developer is HAL Laboratory. According to HowLongToBeat, the single-player main story takes around 4 hours on average, which makes it a fairly short game. The game has no online features at all. It rounds out the top 3 and sits 20 percent ahead of #4.
The mix of Platformer and Action arrived on April 27, 1992 first in Japan for Game Boy. It was primarily developed by HAL Laboratory. The main story takes around 0.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Roughly 5.13 million copies were sold worldwide, a commercially very successful title. The game has no online features at all. In NintenDoku it is the most popular answer among the 1992 releases and sits 86 percent ahead of #2.
The Platformer game launched on October 21, 1992 first in Japan for Game Boy. Roughly 11.18 million copies were sold worldwide, making it one of the big commercial hits. It was primarily developed by Nintendo. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. The game has no online features at all. Among NintenDoku players it takes second place among the 1992 releases and sits 17 percent ahead of #3.
The Racing game launched on August 27, 1992 first in Japan for SNES. The main story takes around 2.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. It was primarily developed by Nintendo. About 8.76 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 50 percent ahead of #4.
The mix of Action and Adventure arrived on November 21, 1991 first in Japan for SNES. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 15 hours on average, which makes it a medium-length game. Roughly 4.61 million copies were sold worldwide, a strong sales result. Its primary developer is Nintendo. Among NintenDoku players it tops the field among the 1991 releases and sits 125 percent ahead of #2.
The mix of RPG and Turn-Based was released on July 19, 1991 first in Japan for SNES. Approximately 1.84 million copies were sold worldwide, a solid sales result. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 18.4 hours on average, which makes it a medium-length game. Square Enix served as the primary developer. Among NintenDoku players it takes second place among the 1991 releases and sits 60 percent ahead of #3.
The mix of Action, Adventure and Metroidvania launched on November 1, 1991 first in Japan for Game Boy. Approximately 1.72 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 5.2 hours on average, which makes it a fairly short game. The game has no online features at all. Nintendo served as the primary developer. It rounds out the top 3 and sits 67 percent ahead of #4.
The Platformer game was released on November 21, 1990 first in Japan as a launch title for SNES. Its primary developer is Nintendo. Roughly 20.61 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. The title has no online features at all. In NintenDoku it is the most popular answer among the 1990 releases and sits 7 percent ahead of #2.
The Puzzle game was released on July 27, 1990 first in Japan for NES. There is no fixed ending, the game is designed for endless play. Approximately 10.19 million copies were sold worldwide, making it one of the big commercial hits. The game has no online features at all. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the 1990 releases and sits 8 percent ahead of #3.
The mix of Action, Platformer and Simulation was released on December 16, 1990 first in Japan for SNES. The title has no online features at all. Its primary developer is Quintet. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. Roughly 620,000 copies were sold worldwide, a rather modest sales result. It rounds out the top 3 and sits 30 percent ahead of #4.
The Platformer game arrived on April 21, 1989 first in Japan as a launch title for Game Boy. Nintendo served as the primary developer. Approximately 18.14 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 1.1 hours on average, which makes it a fairly short game. The game has no online features at all. In NintenDoku it is the most popular answer among the 1989 releases and sits 67 percent ahead of #2.
The mix of Adventure and Visual Novel launched on May 23, 1989 exclusively in Japan for NES and never officially left Japan. The title has no online features at all. It was primarily developed by Nintendo. The main story takes around 6.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place among the 1989 releases and sits 29 percent ahead of #3.
The Puzzle game arrived on April 21, 1989 first in Japan as a launch title for Game Boy. Its primary developer is Nintendo. According to HowLongToBeat, the single-player main story takes around 0.7 hours on average, which makes it a fairly short game. The title has no online features at all. It rounds out the top 3 and sits 600 percent ahead of #4.
The mix of Adventure and Visual Novel launched on April 27, 1988 exclusively in Japan for NES and never officially left Japan. Its primary developer is Nintendo. Approximately 520,000 copies were sold worldwide, a rather modest sales result. The title has no online features at all. The main story takes around 7.7 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it tops the field among the 1988 releases and sits 29 percent ahead of #2.
The Platformer game arrived on October 23, 1988 first in Japan for NES. The game has no online features at all. Approximately 17.28 million copies were sold worldwide, making it one of the big commercial hits. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place among the 1988 releases and is tied with #3.
The mix of RPG and Turn-Based arrived on December 17, 1988 first in Japan for NES. Approximately 800,000 copies were sold worldwide, a rather modest sales result. According to HowLongToBeat, the single-player main story takes around 21 hours on average, which makes it a medium-length game. The game has no online features at all. Square Enix served as the primary developer. It rounds out the top 3 and sits 17 percent ahead of #4.
The mix of Action and RPG arrived on January 14, 1987 first in Japan for NES. About 4.38 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 10.1 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer among the 1987 releases and sits 100 percent ahead of #2.
The mix of RPG and Turn-Based launched on December 18, 1987 first in Japan for NES. Approximately 1.22 million copies were sold worldwide, a solid sales result. The game has no online features at all. Its primary developer is Square Enix. The main story takes around 15.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place among the 1987 releases and sits 100 percent ahead of #3.
The Sports game launched on October 18, 1987 first in Japan for NES. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Nintendo served as the primary developer. About 3 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 25 percent ahead of #4.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it tops the field among the 1986 releases and sits 65 percent ahead of #2.
The mix of Action, Adventure and Metroidvania launched on August 6, 1986 first in Japan for NES. The title has no online features at all. It was primarily developed by Nintendo. Approximately 2.73 million copies were sold worldwide, a strong sales result. The main story takes around 6.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place among the 1986 releases and sits 113 percent ahead of #3.
The mix of RPG and Turn-Based launched on May 27, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 9.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. Approximately 2 million copies were sold worldwide, a strong sales result. It was primarily developed by Spike Chunsoft. It rounds out the top 3 and sits 33 percent ahead of #4.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. In NintenDoku it is the most popular answer among the 1985 releases and sits 400 percent ahead of #2.
The Platformer game was released on January 30, 1985 first in Japan as a launch title for NES. The game has no online features at all. The main story takes around 2.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. About 1.50 million copies were sold worldwide, a solid sales result. Its primary developer is Nintendo. Among NintenDoku players it takes second place among the 1985 releases and sits 17 percent ahead of #3.
The Action game arrived on January 22, 1985 first in Japan for NES. It was primarily developed by Nintendo. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 of this ranking.
The Shooter game launched on April 21, 1984 first in Japan as a launch title for NES. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 0.7 hours on average, which makes it a fairly short game. Nintendo served as the primary developer. Roughly 28.31 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it tops the field among the 1984 releases and sits 56 percent ahead of #2.
The Racing game launched on November 28, 1984 first in Japan as a launch title for NES. There is no fixed ending, the game is designed for endless play. Roughly 4.16 million copies were sold worldwide, a strong sales result. The title has no online features at all. It was primarily developed by Nintendo. Among NintenDoku players it takes second place among the 1984 releases and sits 50 percent ahead of #3.
The Action game arrived on October 3, 1984 exclusively in Japan for Arcade and never officially left Japan. Nintendo served as the primary developer. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and sits 100 percent ahead of #4.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. In NintenDoku it is the most popular answer among games from the 1980s and sits 25 percent ahead of #2.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place among games from the 1980s and sits 40 percent ahead of #3.
The mix of Action and RPG arrived on January 14, 1987 first in Japan for NES. About 4.38 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 10.1 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 18 percent ahead of #4.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. In NintenDoku it is the most popular answer among games from the 1990s and sits 19 percent ahead of #2.
The Platformer game launched on June 23, 1996 first in Japan as a launch title for Nintendo 64. The main story takes around 11.8 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. Its primary developer is Nintendo. Roughly 11.91 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 94, with a user score of 8.4. Critically that counts as excellent, among players as good. The press rates it noticeably higher than players. Among NintenDoku players it takes second place among games from the 1990s and is tied with #3.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and sits 13 percent ahead of #4.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field among games from the 2000s and sits 32 percent ahead of #2.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it takes second place among games from the 2000s and sits 19 percent ahead of #3.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and is tied with #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games from the 2010s and sits 39 percent ahead of #2.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it takes second place among games from the 2010s and sits 6 percent ahead of #3.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. It rounds out the top 3 and sits 29 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer among games from 2020 onwards and sits 58 percent ahead of #2.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place among games from 2020 onwards and sits 2 percent ahead of #3.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 7 percent ahead of #4.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. In NintenDoku it is the most popular answer among games released before 2000 and sits 9 percent ahead of #2.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. Among NintenDoku players it takes second place among games released before 2000 and sits 14 percent ahead of #3.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 4 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games from 2000 onwards and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place among games from 2000 onwards and sits 13 percent ahead of #3.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. It rounds out the top 3 and sits 6 percent ahead of #4.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it tops the field among games by Alpha Dream and sits 37 percent ahead of #2.
The mix of RPG and Turn-Based launched on November 17, 2003 first in Japan for Game Boy Advance. Critics awarded a Metascore of 90, the community a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. It was primarily developed by Alpha Dream. The game has no online features at all. Roughly 2.15 million copies were sold worldwide, a strong sales result. The main story takes around 18.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place among games by Alpha Dream and sits 17 percent ahead of #3.
The mix of RPG and Turn-Based arrived on November 28, 2005 first in Japan for Nintendo DS. Approximately 1.73 million copies were sold worldwide, a solid sales result. Alpha Dream served as the primary developer. The title has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 86, the community a user score of 8.5. Critics and community agree, rating it good. It rounds out the top 3 and sits 21 percent ahead of #4.
The mix of Action, Beat em Up and RPG arrived on April 24, 2013 first in Japan for Wii U. The main story takes around 4 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 49, the community a user score of 5.2. Critics and community agree, rating it disastrous. Ambrella served as the primary developer. Among NintenDoku players it tops the field among games by Ambrella and sits 33 percent ahead of #2.
The mix of Action, Beat em Up and RPG launched on June 16, 2009 first in Japan for Wii. The title has no online features at all. Critics awarded a Metascore of 59, the community a user score of 9.0. Critically that counts as disastrous, among players as excellent. Critics and community diverge sharply, a true cult classic. Ambrella served as the primary developer. Roughly 150,000 copies were sold worldwide, commercially more of a niche title. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place among games by Ambrella and sits 50 percent ahead of #3.
The mix of Action, Beat em Up and RPG arrived on August 11, 2011 first in Japan for Nintendo 3DS. The main story takes around 14.4 hours on average according to HowLongToBeat (single-player), so a medium-length game. Critics awarded a Metascore of 56, the community a user score of 6.7. Critically that counts as disastrous, among players as bad. Players celebrate it noticeably more than the press. The title has no online features at all. Roughly 1.40 million copies were sold worldwide, a solid sales result. Its primary developer is Ambrella. It rounds out the top 3 and sits 100 percent ahead of #4.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. In NintenDoku it is the most popular answer among games by Arika and sits 717 percent ahead of #2.
The Puzzle game arrived on May 31, 2015 first in Japan for Nintendo 3DS. There is no fixed ending, the game is designed for endless play. Critics awarded a Metascore of 69, the community a user score of 7.1. Critics and community agree, rating it mediocre. Its primary developer is Arika. Among NintenDoku players it takes second place among games by Arika and sits 100 percent ahead of #3.
The Puzzle game arrived on December 24, 2008 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 76, with a user score of 6.4. Critically that counts as mediocre, among players as bad. The press rates it noticeably higher than players. The title has no online features at all. Arika served as the primary developer. There is no fixed ending, the game is designed for endless play. It rounds out the top 3 and is tied with #4.
The mix of RPG, Dungeon Crawler and Turn-Based was released on October 8, 2009 first in Japan for Nintendo DS. The game has no online features at all. Its primary developer is Atlus. Approximately 152,000 copies were sold worldwide, commercially more of a niche title. According to HowLongToBeat, the single-player main story takes around 55 hours on average, which makes it a long, meaty game. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among games by Atlus and is tied with #2.
The mix of RPG, Dungeon Crawler and Turn-Based launched on January 18, 2007 first in Japan for Nintendo DS. The game has no online features at all. The main story takes around 45 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Atlus. Critics awarded a Metascore of 79, the community a user score of 8.8. Critically that counts as mediocre, among players as good; the scores stay close, though. Among NintenDoku players it takes second place among games by Atlus and is tied with #3.
The mix of RPG, Dungeon Crawler and Turn-Based was released on July 1, 2010 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 84, with a user score of 9.1. Critically that counts as good, among players as excellent; the scores stay close, though. Its primary developer is Atlus. According to HowLongToBeat, the single-player main story takes around 45 hours on average, which makes it a long, meaty game. The game has no online features at all. It rounds out the top 3 and sits 100 percent ahead of #4.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among games by Bandai Namco and sits 74 percent ahead of #2.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. Among NintenDoku players it takes second place among games by Bandai Namco and sits 69 percent ahead of #3.
The Fighting game arrived on September 13, 2014 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 92, with a user score of 8.8. Critics and community agree, rating it excellent. The game supports amiibo and received paid add-on content (DLC). There is no fixed ending, the game is designed for endless play. Bandai Namco served as the primary developer. Approximately 9.65 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 78 percent ahead of #4.
The Sports game launched on June 22, 2018 worldwide at the same time for Nintendo Switch. According to HowLongToBeat, the single-player main story takes around 6 hours on average, which makes it a fairly short game. Roughly 4.50 million copies were sold worldwide, a strong sales result. It was primarily developed by Camelot. At The Game Awards 2018 it was nominated for Best Family Game, plus one more category. On Metacritic it holds a Metascore of 75, with a user score of 7.0. Both rate it mediocre, with critics a bit higher. Among NintenDoku players it tops the field among games by Camelot and sits 29 percent ahead of #2.
The Sports game was released on February 12, 2026 worldwide at the same time for Nintendo Switch 2. The main story takes around 4.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 77, the community a user score of 7.5. Critics and community agree, rating it mediocre. The title supports amiibo. Its primary developer is Camelot. Among NintenDoku players it takes second place among games by Camelot and sits 60 percent ahead of #3.
The mix of RPG and Turn-Based was released on June 28, 2002 first in Japan for Game Boy Advance. The title has no online features at all. Approximately 1.12 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 86, with a user score of 8.8. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 31.8 hours on average, which makes it a long, meaty game. Camelot served as the primary developer. It rounds out the top 3 and sits 50 percent ahead of #4.
The mix of Adventure and Visual Novel was released on September 15, 2005 first in Japan for Nintendo DS. Its primary developer is Capcom. The game has no online features at all. Critics awarded a Metascore of 81, the community a user score of 8.9. Both rate it good, with players a bit higher. The main story takes around 18.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it tops the field among games by Capcom and sits 6 percent ahead of #2.
The mix of Adventure and Visual Novel arrived on July 25, 2013 first in Japan for Nintendo 3DS. According to HowLongToBeat, the single-player main story takes around 16 hours on average, which makes it a medium-length game. The title received paid add-on content (DLC). Approximately 760,000 copies were sold worldwide, a rather modest sales result. Capcom served as the primary developer. Critics awarded a Metascore of 81, the community a user score of 8.0. Critics and community agree, rating it good. Among NintenDoku players it takes second place among games by Capcom and sits 14 percent ahead of #3.
The mix of Adventure, Puzzle and Visual Novel launched on November 29, 2012 first in Japan for Nintendo 3DS. The main story takes around 24.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. Capcom served as the primary developer. Critics awarded a Metascore of 79, the community a user score of 8.2. Critics and community agree, rating it good. It rounds out the top 3 and sits 17 percent ahead of #4.
The mix of Augmented Reality, Action and Shooter arrived on June 23, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 55, the community a user score of 6.1. Critically that counts as disastrous, among players as bad; the scores stay close, though. The main story takes around 3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Creatures Inc. served as the primary developer. In NintenDoku it is the most popular answer among games by Creatures Inc. and sits 33 percent ahead of #2.
The mix of Card Game and Turn-Based was released on October 27, 2024 worldwide at the same time for Mobile. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection. At The Game Awards 2024 it was nominated for Best Mobile Game. Its primary developer is Creatures Inc.. The Metascore sits at 78, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. Among NintenDoku players it takes second place among games by Creatures Inc. and sits 50 percent ahead of #3.
The Adventure game was released on February 3, 2016 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 71, the community a user score of 7.4. Critics and community agree, rating it mediocre. The main story takes around 12.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. The game has no online features at all. It was primarily developed by Creatures Inc.. It rounds out the top 3 and sits 100 percent ahead of #4.
The mix of Platformer, Action and Adventure launched on September 14, 2007 first in Japan for Nintendo DS. It was primarily developed by Dimps. According to HowLongToBeat, the single-player main story takes around 6.6 hours on average, which makes it a fairly short game. Critics awarded a Metascore of 78, the community a user score of 8.0. Critics and community agree, rating it mediocre. In NintenDoku it is the most popular answer among games by Dimps and sits 50 percent ahead of #2.
The Fighting game launched on July 20, 2002 first in Japan for Game Boy Advance. Dimps served as the primary developer. The title has no online features at all. Among NintenDoku players it takes second place among games by Dimps and is tied with #3.
The Fighting game arrived on July 24, 2003 first in Japan for Game Boy Advance. The game has no online features at all. Dimps served as the primary developer. It rounds out the top 3 of this ranking.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. In NintenDoku it is the most popular answer among games by Game Freak and sits 52 percent ahead of #2.
The mix of RPG and Turn-Based launched on September 18, 2010 first in Japan for Nintendo DS. Game Freak served as the primary developer. The title was released as a dual version in multiple parallel editions. Approximately 15.62 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 27 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. Among NintenDoku players it takes second place among games by Game Freak and sits 11 percent ahead of #3.
The mix of Action and RPG was released on January 28, 2022 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 83, the community a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. At The Game Awards 2022 it was nominated for Best RPG. Its primary developer is Game Freak. According to HowLongToBeat, the single-player main story takes around 26 hours on average, which makes it a medium-length game. Approximately 14.83 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 6 percent ahead of #4.
The Puzzle game arrived on March 12, 2014 first in Japan for Nintendo 3DS. Genius Sonority served as the primary developer. Critics awarded a Metascore of 70, the community a user score of 6.8. Critics and community agree, rating it bad. The title has no online features at all. The main story takes around 9.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it tops the field among games by Genius Sonority and sits 75 percent ahead of #2.
The Puzzle game launched on June 23, 2020 worldwide at the same time for Nintendo Switch. The game can only be played online with an internet connection. There is no fixed ending, the game is designed for endless play. Its primary developer is Genius Sonority. The Metascore sits at 64, while there are too few ratings for a reliable user score yet. Critically, that counts as bad. At The Game Awards 2020 it was nominated for Best Mobile Game. Among NintenDoku players it takes second place among games by Genius Sonority and is tied with #3.
The Puzzle game was released on February 18, 2015 worldwide at the same time for Nintendo 3DS. Its primary developer is Genius Sonority. Critics awarded a Metascore of 56, the community a user score of 6.2. Critically that counts as disastrous, among players as bad; the scores stay close, though. According to HowLongToBeat, the single-player main story takes around 22.1 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 300 percent ahead of #4.
The mix of Action and Adventure arrived on March 22, 2024 worldwide at the same time for Nintendo Switch. The main story takes around 7.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. The title has no online features at all. At The Game Awards 2024 it was nominated for Best Family Game. About 1.22 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 74, with a user score of 6.8. Critically that counts as mediocre, among players as bad; the scores stay close, though. It was primarily developed by Good-Feel. Among NintenDoku players it tops the field among games by Good-Feel and sits 80 percent ahead of #2.
The Platformer game was released on October 14, 2010 first in Japan for Wii. Roughly 1.85 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 86, with a user score of 8.4. Critics and community agree, rating it good. The title has no online features at all. It was primarily developed by Good-Feel. The main story takes around 6.3 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place among games by Good-Feel and sits 67 percent ahead of #3.
The Platformer game launched on March 29, 2019 worldwide at the same time for Nintendo Switch. Its primary developer is Good-Feel. At The Game Awards 2019 it was nominated for Best Family Game. On Metacritic it holds a Metascore of 79, with a user score of 8.0. Critics and community agree, rating it good. According to HowLongToBeat, the single-player main story takes around 8.3 hours on average, which makes it a fairly short game. The game has no online features at all and supports amiibo. Roughly 3.35 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and is tied with #4.
The mix of Action and Adventure was released on September 20, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Art Direction, plus one more category. It was primarily developed by Grezzo. The game is a remake or remaster, has no online features at all and supports amiibo. About 6.46 million copies were sold worldwide, a commercially very successful title. The main story takes around 14.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 87, with a user score of 8.3. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among games by Grezzo and sits 67 percent ahead of #2.
The mix of Action and Adventure launched on September 26, 2024 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 85, the community a user score of 8.4. Critics and community agree, rating it good. It was primarily developed by Grezzo. At The Game Awards 2024 it was nominated for Best Action/Adventure, plus one more category. The title has no online features at all and supports amiibo. The main story takes around 21.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. About 4.09 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among games by Grezzo and sits 20 percent ahead of #3.
The mix of Action and Adventure arrived on June 16, 2011 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 94, with a user score of 9.1. Critics and community agree, rating it excellent. According to HowLongToBeat, the single-player main story takes around 25.1 hours on average, which makes it a medium-length game. The game is a remake or remaster and has no online features at all. Grezzo served as the primary developer. Roughly 6.44 million copies were sold worldwide, a commercially very successful title. It rounds out the top 3 and sits 43 percent ahead of #4.
The Platformer game arrived on March 25, 2022 worldwide at the same time for Nintendo Switch. The main story takes around 10.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is HAL Laboratory. At The Game Awards 2022 it won the Best Family Game award. The game has no online features at all and supports amiibo. Roughly 7.52 million copies were sold worldwide, a commercially very successful title. On Metacritic it holds a Metascore of 85, with a user score of 8.8. Critics and community agree, rating it good. In NintenDoku it is the most popular answer among games by HAL Laboratory and sits 27 percent ahead of #2.
The mix of Platformer and Action was released on April 28, 2016 first in Japan for Nintendo 3DS. The game has no online features at all and supports amiibo. It was primarily developed by HAL Laboratory. Roughly 1.64 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 81, with a user score of 8.7. Both rate it good, with players a bit higher. The main story takes around 7 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place among games by HAL Laboratory and sits 47 percent ahead of #3.
The Racing game launched on July 11, 2003 first in Japan for GameCube. On Metacritic it holds a Metascore of 61, with a user score of 8.5. Critically that counts as bad, among players as good. Critics and community diverge sharply, a true cult classic. The game has no online features at all. It was primarily developed by HAL Laboratory. According to HowLongToBeat, the single-player main story takes around 2.2 hours on average, which makes it a fairly short game. About 1.35 million copies were sold worldwide, a solid sales result. It rounds out the top 3 and sits 15 percent ahead of #4.
The mix of Educational and Simulation arrived on June 25, 2015 first in Japan for Wii U. Its primary developer is Headstrong Games. The Metascore sits at 82, while there are too few ratings for a reliable user score yet. Critically, that counts as good. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it tops the field among games by Headstrong Games and is tied with #2.
The mix of Educational and Simulation launched on August 9, 2013 worldwide at the same time for Wii U. The Metascore sits at 70, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. There is no fixed ending, the game is designed for endless play. Headstrong Games served as the primary developer. Among NintenDoku players it takes second place among games by Headstrong Games and is tied with #3.
The Educational game arrived on June 19, 2014 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 76, the community a user score of 9.0. Critically that counts as mediocre, among players as excellent. Players celebrate it noticeably more than the press. Its primary developer is Headstrong Games. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 of this ranking.
The Party game was released on May 29, 2007 first in North America for Wii. Critics awarded a Metascore of 62, the community a user score of 6.9. Both rate it bad, with players a bit higher. Roughly 8.85 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. The title has no online features at all. It was primarily developed by Hudson. Among NintenDoku players it tops the field among games by Hudson and sits 144 percent ahead of #2.
The Party game arrived on November 8, 2007 first in Japan for Nintendo DS. The title has no online features at all. Hudson served as the primary developer. According to HowLongToBeat, the single-player main story takes around 7 hours on average, which makes it a fairly short game. Critics awarded a Metascore of 72, the community a user score of 7.8. Both rate it mediocre, with players a bit higher. Approximately 9.31 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place among games by Hudson and is tied with #3.
The Puzzle game launched on June 18, 2011 first in Japan for Nintendo 3DS. There is no fixed ending, the game is designed for endless play. On Metacritic it holds a Metascore of 74, with a user score of 7.1. Critics and community agree, rating it mediocre. It was primarily developed by Hudson. It rounds out the top 3 and sits 13 percent ahead of #4.
The mix of Sports and Rhythm arrived on December 20, 2018 first in Japan for Nintendo Switch. Critics awarded a Metascore of 66, the community a user score of 6.5. Critics and community agree, rating it bad. According to HowLongToBeat, the single-player main story takes around 16.9 hours on average, which makes it a medium-length game. It was primarily developed by Imagineer. The game has no online features at all. Approximately 1 million copies were sold worldwide, a solid sales result. In NintenDoku it is the most popular answer among games by Imagineer and sits 25 percent ahead of #2.
The mix of Sports and Rhythm was released on December 3, 2020 worldwide at the same time for Nintendo Switch. Approximately 1 million copies were sold worldwide, a solid sales result. There is no fixed ending, the game is designed for endless play. The game received paid add-on content (DLC). Critics awarded a Metascore of 66, the community a user score of 6.4. Critics and community agree, rating it bad. Imagineer served as the primary developer. Among NintenDoku players it takes second place among games by Imagineer and sits 300 percent ahead of #3.
The mix of RPG, Card Game and Turn-Based launched on June 25, 2026 exclusively in Japan for Nintendo Switch and never officially left Japan. Its primary developer is Imagineer. It rounds out the top 3 of this ranking.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field among games by Intelligent Systems and sits 7 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among games by Intelligent Systems and sits 69 percent ahead of #3.
The mix of Strategy, RPG and Turn-Based was released on April 19, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 92, the community a user score of 9.0. Critics and community agree, rating it excellent. Intelligent Systems served as the primary developer. According to HowLongToBeat, the single-player main story takes around 30.7 hours on average, which makes it a long, meaty game. The game received paid add-on content (DLC). Approximately 2.37 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 4 percent ahead of #4.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field among games by Jupiter and sits 72 percent ahead of #2.
The Puzzle game was released on September 28, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 67, the community a user score of 7.4. Critically that counts as bad, among players as mediocre; the scores stay close, though. The title has no online features at all. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Jupiter. Among NintenDoku players it takes second place among games by Jupiter and sits 22 percent ahead of #3.
The Puzzle game was released on July 27, 2011 first in Japan for Nintendo 3DS. The title has no online features at all. There is no fixed ending, the game is designed for endless play. On Metacritic it holds a Metascore of 73, with a user score of 7.9. Both rate it mediocre, with players a bit higher. Its primary developer is Jupiter. It rounds out the top 3 and sits 3 percent ahead of #4.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer among games by Koei Tecmo and sits 375 percent ahead of #2.
The mix of Action and Hack & Slash launched on June 24, 2022 worldwide at the same time for Nintendo Switch. Koei Tecmo served as the primary developer. Approximately 1 million copies were sold worldwide, a solid sales result. The game supports amiibo and received paid add-on content (DLC). According to HowLongToBeat, the single-player main story takes around 38.5 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 80, with a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. Among NintenDoku players it takes second place among games by Koei Tecmo and sits 23 percent ahead of #3.
The mix of Action and Hack & Slash launched on November 6, 2025 worldwide at the same time for Nintendo Switch 2. Approximately 1 million copies were sold worldwide, a solid sales result. Its primary developer is Koei Tecmo. The game supports amiibo. The main story takes around 23.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Critics awarded a Metascore of 79, the community a user score of 8.5. Critically that counts as mediocre, among players as good; the scores stay close, though. It rounds out the top 3 and sits 63 percent ahead of #4.
The mix of Action, Metroidvania and RPG arrived on May 6, 2003 first in Japan for Game Boy Advance. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. On Metacritic it holds a Metascore of 91, with a user score of 9.0. Critics and community agree, rating it excellent. The game has no online features at all. It was primarily developed by Konami. In NintenDoku it is the most popular answer among games by Konami and is tied with #2.
The mix of Action, Metroidvania and RPG arrived on March 21, 2001 first in Japan as a launch title for Game Boy Advance. The game has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Critics awarded a Metascore of 84, the community a user score of 8.3. Critics and community agree, rating it good. Its primary developer is Konami. Among NintenDoku players it takes second place among games by Konami and sits 14 percent ahead of #3.
The mix of Action, Metroidvania and RPG launched on October 21, 2008 first in North America for Nintendo DS. Critics awarded a Metascore of 85, the community a user score of 8.4. Critics and community agree, rating it good. It was primarily developed by Konami. The main story takes around 10.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 17 percent ahead of #4.
The mix of Sports and RPG arrived on August 22, 2008 first in Japan for Nintendo DS. Its primary developer is Level-5. The main story takes around 16.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 78, with a user score of 8.1. Critics and community agree, rating it good. Among NintenDoku players it tops the field among games by Level-5 and is tied with #2.
The mix of Sports and RPG arrived on July 1, 2010 first in Japan for Nintendo 3DS. The title was released as a dual version in multiple parallel editions. It was primarily developed by Level-5. According to HowLongToBeat, the single-player main story takes around 30.6 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 71, with a user score of 8.3. Critically that counts as mediocre, among players as good. Players celebrate it noticeably more than the press. Among NintenDoku players it takes second place among games by Level-5 and sits 22 percent ahead of #3.
The mix of RPG and Turn-Based arrived on July 11, 2009 first in Japan for Nintendo DS. According to HowLongToBeat, the single-player main story takes around 48.8 hours on average, which makes it a long, meaty game. About 5.31 million copies were sold worldwide, a commercially very successful title. It was primarily developed by Level-5. On Metacritic it holds a Metascore of 85, with a user score of 8.4. Critics and community agree, rating it good. It rounds out the top 3 and sits 29 percent ahead of #4.
The mix of Action and Shooter launched on September 12, 2019 worldwide at the same time for Nintendo Switch. It was primarily developed by Marvelous. Critics awarded a Metascore of 69, the community a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. According to HowLongToBeat, the single-player main story takes around 15.2 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field among games by Marvelous and sits 100 percent ahead of #2.
The mix of Simulation and RPG was released on February 23, 2012 first in Japan for Nintendo 3DS. On Metacritic it holds a Metascore of 74, with a user score of 7.7. Critics and community agree, rating it mediocre. Marvelous served as the primary developer. According to HowLongToBeat, the single-player main story takes around 71.4 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place among games by Marvelous and is tied with #3.
The mix of Simulation and RPG was released on March 17, 2005 first in Japan for Nintendo DS. The main story takes around 41.6 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Marvelous served as the primary developer. The title has no online features at all. On Metacritic it holds a Metascore of 67, with a user score of 7.6. Critically that counts as bad, among players as mediocre; the scores stay close, though. It rounds out the top 3 and is tied with #4.
The RPG game was released on December 1, 2017 worldwide at the same time for Nintendo Switch. The main story takes around 62.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Roughly 2.70 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Critics awarded a Metascore of 83, the community a user score of 8.5. Critics and community agree, rating it good. Its primary developer is Monolith Soft. In NintenDoku it is the most popular answer among games by Monolith Soft and sits 25 percent ahead of #2.
The RPG game launched on July 29, 2022 worldwide at the same time for Nintendo Switch. At The Game Awards 2022 it was nominated for Game of the Year, plus one more category. Critics awarded a Metascore of 89, the community a user score of 8.7. Critics and community agree, rating it good. Roughly 1.86 million copies were sold worldwide, a solid sales result. Its primary developer is Monolith Soft. The main story takes around 62.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place among games by Monolith Soft and sits 14 percent ahead of #3.
The RPG game launched on June 10, 2010 first in Japan for Wii. Monolith Soft served as the primary developer. According to HowLongToBeat, the single-player main story takes around 56.8 hours on average, which makes it a long, meaty game. Approximately 980,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Critics awarded a Metascore of 92, the community a user score of 8.4. Critically that counts as excellent, among players as good; the scores stay close, though. It rounds out the top 3 and sits 40 percent ahead of #4.
The Racing game launched on November 19, 2006 first in North America as a launch title for Wii. The title has no online features at all. On Metacritic it holds a Metascore of 72, with a user score of 7.6. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 7.9 hours on average, which makes it a fairly short game. Its primary developer is Monster Games. In NintenDoku it is the most popular answer among games by Monster Games and sits 150 percent ahead of #2.
The Racing game was released on November 9, 2009 first in North America for Wii. Its primary developer is Monster Games. On Metacritic it holds a Metascore of 70, with a user score of 6.7. Critics and community agree, rating it bad. According to HowLongToBeat, the single-player main story takes around 1 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place among games by Monster Games and is tied with #3.
The simulation arrived on March 27, 2011 first in North America as a launch title for Nintendo 3DS. Critics awarded a Metascore of 71, the community a user score of 7.1. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 3.7 hours on average, which makes it a fairly short game. Monster Games served as the primary developer. The title has no online features at all. It rounds out the top 3 and sits 100 percent ahead of #4.
The mix of RPG and Turn-Based was released on November 28, 1997 exclusively in Japan for Game Boy and never officially left Japan. The title was released as a dual version in multiple parallel editions and has no online features at all. Natsume served as the primary developer. Approximately 226,000 copies were sold worldwide, commercially more of a niche title. In NintenDoku it is the most popular answer among games by Natsume and is tied with #2.
The mix of Shooter and Action was released on December 15, 1989 first in Japan for NES. Natsume served as the primary developer. According to HowLongToBeat, the single-player main story takes around 2 hours on average, which makes it a fairly short game. The title has no online features at all. Among NintenDoku players it takes second place among games by Natsume and is tied with #3.
The mix of Simulation and RPG was released on November 8, 2016 first in North America for Nintendo 3DS. The Metascore sits at 59, while there are too few ratings for a reliable user score yet. Critically, that counts as disastrous. Its primary developer is Natsume. It rounds out the top 3 and is tied with #4.
The mix of Sports and Action arrived on June 10, 2022 worldwide at the same time for Nintendo Switch. There is no classic story with credits, the title is built for endless sessions. Critics awarded a Metascore of 73, the community a user score of 4.6. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Its primary developer is Next Level Games. Roughly 2.54 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among games by Next Level Games and sits 14 percent ahead of #2.
The mix of Sports and Action arrived on November 18, 2005 first in Europe for GameCube. The main story takes around 5.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. Next Level Games served as the primary developer. Critics awarded a Metascore of 76, the community a user score of 8.4. Critically that counts as mediocre, among players as good; the scores stay close, though. Approximately 1.50 million copies were sold worldwide, a solid sales result. The game has no online features at all. Among NintenDoku players it takes second place among games by Next Level Games and sits 17 percent ahead of #3.
The mix of Action and Adventure arrived on October 31, 2019 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 86, the community a user score of 8.4. Critics and community agree, rating it good. The game received paid add-on content (DLC). Next Level Games served as the primary developer. Approximately 14.25 million copies were sold worldwide, making it one of the big commercial hits. At The Game Awards 2019 it won the Best Family Game award. The main story takes around 13.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and is tied with #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer among games by Nintendo and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place among games by Nintendo and sits 29 percent ahead of #3.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and sits 2 percent ahead of #4.
The mix of Action, RPG and Fighting was released on April 29, 2004 first in Japan for GameCube. Its primary developer is Noise. On Metacritic it holds a Metascore of 65, with a user score of 7.7. Critically that counts as bad, among players as mediocre. Players celebrate it noticeably more than the press. The game has no online features at all. The main story takes around 8.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among games by Noise and sits 200 percent ahead of #2.
The mix of Action, RPG and Fighting arrived on December 8, 1999 exclusively in Japan for Nintendo 64 and never officially left Japan. The game has no online features at all. Noise served as the primary developer. Roughly 222,000 copies were sold worldwide, commercially more of a niche title. Among NintenDoku players it takes second place among games by Noise and is tied with #3.
The mix of Action, RPG and Fighting arrived on November 10, 2000 exclusively in Japan for Nintendo 64 and never officially left Japan. It was primarily developed by Noise. The title has no online features at all. It rounds out the top 3 of this ranking.
The Racing game launched on June 28, 2007 first in Japan for Wii. The main story takes around 1.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Its primary developer is Paon. On Metacritic it holds a Metascore of 46, with a user score of 6.1. Critically that counts as disastrous, among players as bad. Players celebrate it noticeably more than the press. Among NintenDoku players it tops the field among games by Paon and sits 50 percent ahead of #2.
The mix of Platformer and Puzzle was released on February 4, 2005 first in Japan for Game Boy Advance. According to HowLongToBeat, the single-player main story takes around 4 hours on average, which makes it a fairly short game. The game has no online features at all. Critics awarded a Metascore of 70, the community a user score of 8.3. Critically that counts as mediocre, among players as good. Players celebrate it noticeably more than the press. Paon served as the primary developer. Among NintenDoku players it takes second place among games by Paon and sits 100 percent ahead of #3.
The mix of Platformer and Puzzle launched on August 9, 2007 first in Japan for Nintendo DS. The game has no online features at all. It was primarily developed by Paon. According to HowLongToBeat, the single-player main story takes around 5.6 hours on average, which makes it a fairly short game. Critics awarded a Metascore of 77, the community a user score of 7.0. Both rate it mediocre, with critics a bit higher. Approximately 515,000 copies were sold worldwide, a rather modest sales result. It rounds out the top 3 of this ranking.
The mix of Action and Hack & Slash was released on October 28, 2022 worldwide at the same time for Nintendo Switch. On Metacritic it holds a Metascore of 86, with a user score of 7.8. Critically that counts as good, among players as mediocre; the scores stay close, though. The title has no online features at all. Its primary developer is Platinum Games. About 1.07 million copies were sold worldwide, a solid sales result. At The Game Awards 2022 it won the Best Action Game award. According to HowLongToBeat, the single-player main story takes around 13.1 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer among games by Platinum Games and sits 13 percent ahead of #2.
The mix of Action and Hack & Slash arrived on September 20, 2014 first in Japan for Wii U. The game has no online features at all. About 860,000 copies were sold worldwide, a rather modest sales result. On Metacritic it holds a Metascore of 91, with a user score of 9.0. Critics and community agree, rating it excellent. Platinum Games served as the primary developer. At The Game Awards 2014 it was nominated for Game of the Year. According to HowLongToBeat, the single-player main story takes around 9.1 hours on average, which makes it a fairly short game. Among NintenDoku players it takes second place among games by Platinum Games and sits 433 percent ahead of #3.
The mix of Action, Adventure and Hack & Slash was released on August 30, 2019 worldwide at the same time for Nintendo Switch. The main story takes around 20.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Platinum Games. About 1.08 million copies were sold worldwide, a solid sales result. The title has no online features at all. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. At The Game Awards 2019 it was nominated for Best Action Game. It rounds out the top 3 and sits 50 percent ahead of #4.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer among games by Rare and sits 13 percent ahead of #2.
The mix of Platformer and Adventure was released on June 29, 1998 first in North America for Nintendo 64. The main story takes around 11.7 hours on average according to HowLongToBeat (single-player), so a medium-length game. Approximately 3.65 million copies were sold worldwide, a strong sales result. Its primary developer is Rare. The game has no online features at all. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. Among NintenDoku players it takes second place among games by Rare and sits 41 percent ahead of #3.
The mix of Platformer, Adventure and Action was released on November 22, 1999 first in North America for Nintendo 64. On Metacritic it holds a Metascore of 90, with a user score of 8.5. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 5.27 million copies were sold worldwide, a commercially very successful title. Its primary developer is Rare. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 25.3 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 42 percent ahead of #4.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. In NintenDoku it is the most popular answer among games by Retro Studios and is tied with #2.
The mix of Action, Adventure and Shooter arrived on December 4, 2025 worldwide at the same time for Nintendo Switch 2. The game has no online features at all and supports amiibo. Retro Studios served as the primary developer. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 13.5 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place among games by Retro Studios and sits 110 percent ahead of #3.
The mix of Action, Adventure and Shooter arrived on November 17, 2002 first in North America for GameCube. Approximately 2.84 million copies were sold worldwide, a strong sales result. On Metacritic it holds a Metascore of 97, with a user score of 9.1. Both rate it excellent, with critics a bit higher. The main story takes around 13.8 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title has no online features at all. It was primarily developed by Retro Studios. It rounds out the top 3 and sits 25 percent ahead of #4.
The Platformer game launched on November 11, 2010 first in Japan for Wii. About 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Sega. The main story takes around 7 hours on average according to HowLongToBeat (single-player), so a fairly short game. On Metacritic it holds a Metascore of 78, with a user score of 7.9. Critics and community agree, rating it mediocre. In NintenDoku it is the most popular answer among games by Sega and is tied with #2.
The mix of Sports and Party launched on November 15, 2011 first in North America for Wii. According to HowLongToBeat, the single-player main story takes around 7.7 hours on average, which makes it a fairly short game. Critics awarded a Metascore of 66, the community a user score of 7.9. Critically that counts as bad, among players as mediocre. Players celebrate it noticeably more than the press. Its primary developer is Sega. About 2.40 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place among games by Sega and sits 13 percent ahead of #3.
The mix of Platformer and Action launched on December 30, 2003 first in Japan for GameCube. The title has no online features at all. Critics awarded a Metascore of 72, the community a user score of 7.7. Both rate it mediocre, with players a bit higher. It was primarily developed by Sega. Roughly 1.42 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 7 hours on average, which makes it a fairly short game. It rounds out the top 3 and sits 14 percent ahead of #4.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field among games by Spike Chunsoft and sits 156 percent ahead of #2.
The mix of RPG, Roguelike and Turn-Based launched on May 23, 2012 first in Japan for Nintendo 3DS. Roughly 1.38 million copies were sold worldwide, a solid sales result. The main story takes around 23 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Spike Chunsoft. Critics awarded a Metascore of 59, the community a user score of 6.5. Critically that counts as disastrous, among players as bad; the scores stay close, though. The title received paid add-on content (DLC). Among NintenDoku players it takes second place among games by Spike Chunsoft and is tied with #3.
The mix of Adventure, Visual Novel and Puzzle arrived on December 10, 2009 first in Japan for Nintendo DS. The main story takes around 10 hours on average according to HowLongToBeat (single-player), so a medium-length game. Spike Chunsoft served as the primary developer. The title has no online features at all. On Metacritic it holds a Metascore of 85, with a user score of 9.1. Critically that counts as good, among players as excellent; the scores stay close, though. It rounds out the top 3 and sits 13 percent ahead of #4.
The mix of RPG and Turn-Based launched on November 17, 2023 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 84, the community a user score of 8.0. Critics and community agree, rating it good. The main story takes around 12.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. It was primarily developed by Square Enix. Approximately 3.31 million copies were sold worldwide, a strong sales result. The title is a remake or remaster and has no online features at all. Among NintenDoku players it tops the field among games by Square Enix and sits 80 percent ahead of #2.
The mix of RPG and Turn-Based arrived on March 11, 1995 first in Japan for SNES. Roughly 2.50 million copies were sold worldwide, a strong sales result. Square Enix served as the primary developer. The title has no online features at all. The main story takes around 23.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Among NintenDoku players it takes second place among games by Square Enix and is tied with #3.
The mix of RPG and Turn-Based launched on December 18, 1987 first in Japan for NES. Approximately 1.22 million copies were sold worldwide, a solid sales result. The game has no online features at all. Its primary developer is Square Enix. The main story takes around 15.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. It rounds out the top 3 and sits 11 percent ahead of #4.
The Puzzle game launched on November 21, 1992 first in Japan for NES. The title has no online features at all. The main story takes around 2.2 hours on average according to HowLongToBeat (single-player), so a fairly short game. Tose served as the primary developer. Roughly 2.65 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field among games by Tose and is tied with #2.
The mix of RPG and Turn-Based was released on December 28, 2006 first in Japan for Nintendo DS. Roughly 1.90 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 29 hours on average, which makes it a medium-length game. On Metacritic it holds a Metascore of 75, with a user score of 7.0. Both rate it mediocre, with critics a bit higher. Tose served as the primary developer. Among NintenDoku players it takes second place among games by Tose and is tied with #3.
The mix of RPG and Turn-Based was released on April 28, 2010 first in Japan for Nintendo DS. The main story takes around 23.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 77, with a user score of 8.2. Critically that counts as mediocre, among players as good; the scores stay close, though. Tose served as the primary developer. It rounds out the top 3 and sits 300 percent ahead of #4.
The mix of Survival and Shooter was released on November 18, 2012 first in North America as a launch title for Wii U. It was primarily developed by Ubisoft. On Metacritic it holds a Metascore of 77, with a user score of 7.7. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 9 hours on average, which makes it a fairly short game. Among NintenDoku players it tops the field among games by Ubisoft and sits 50 percent ahead of #2.
The mix of Action and Shooter launched on November 19, 2006 first in North America as a launch title for Wii. Critics awarded a Metascore of 67, the community a user score of 6.8. Critics and community agree, rating it bad. The main story takes around 7.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. About 1 million copies were sold worldwide, a solid sales result. It was primarily developed by Ubisoft. The title has no online features at all. Among NintenDoku players it takes second place among games by Ubisoft and sits 100 percent ahead of #3.
The mix of Strategy and RPG launched on October 20, 2022 worldwide at the same time for Nintendo Switch. Roughly 3 million copies were sold worldwide, a strong sales result. The game received paid add-on content (DLC). At The Game Awards 2022 it was nominated for Best Strategy Game. On Metacritic it holds a Metascore of 85, with a user score of 7.5. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. It was primarily developed by Ubisoft. According to HowLongToBeat, the single-player main story takes around 21.2 hours on average, which makes it a medium-length game. It rounds out the top 3 and is tied with #4.
The mix of Strategy and Turn-Based was released on April 21, 2023 worldwide at the same time for Nintendo Switch. The main story takes around 39.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Approximately 1 million copies were sold worldwide, a solid sales result. At The Game Awards 2023 it was nominated for Best Strategy Game. Critics awarded a Metascore of 83, the community a user score of 8.1. Critics and community agree, rating it good. It was primarily developed by WayForward. Among NintenDoku players it tops the field among games by WayForward and is tied with #2.
The mix of Platformer, Adventure and Metroidvania was released on June 2, 2002 first in North America for Game Boy Color. According to HowLongToBeat, the single-player main story takes around 5 hours on average, which makes it a fairly short game. The title has no online features at all. It was primarily developed by WayForward. Among NintenDoku players it takes second place among games by WayForward and sits 50 percent ahead of #3.
The mix of Platformer, Adventure and Metroidvania was released on October 4, 2010 first in North America for Nintendo DS. According to HowLongToBeat, the single-player main story takes around 5.1 hours on average, which makes it a fairly short game. Its primary developer is WayForward. The title has no online features at all. It rounds out the top 3 and sits 100 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "Paid DLC" category and sits 39 percent ahead of #2.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it takes second place in the "Paid DLC" category and sits 37 percent ahead of #3.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 and sits 4 percent ahead of #4.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "amiibo Support" category and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place in the "amiibo Support" category and sits 31 percent ahead of #3.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. It rounds out the top 3 and sits 2 percent ahead of #4.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field in the "Offline-Only" category and sits 2 percent ahead of #2.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place in the "Offline-Only" category and sits 23 percent ahead of #3.
The Puzzle game was released on September 28, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 67, the community a user score of 7.4. Critically that counts as bad, among players as mediocre; the scores stay close, though. The title has no online features at all. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Jupiter. It rounds out the top 3 and sits 5 percent ahead of #4.
Critics’ favorite: rated clearly higher by the press than by the community. Ratings from Metacritic.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field in the "Critic Darling" category and sits 110 percent ahead of #2.
The Racing game was released on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Sports/Racing award. It also earned a nomination in one more category. Approximately 14.70 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 86, with a user score of 6.9. Critically that counts as good, among players as bad. The press rates it noticeably higher than players. Among NintenDoku players it takes second place in the "Critic Darling" category and sits 31 percent ahead of #3.
The mix of Action and Hack & Slash launched on June 24, 2022 worldwide at the same time for Nintendo Switch. Koei Tecmo served as the primary developer. Approximately 1 million copies were sold worldwide, a solid sales result. The game supports amiibo and received paid add-on content (DLC). According to HowLongToBeat, the single-player main story takes around 38.5 hours on average, which makes it a long, meaty game. On Metacritic it holds a Metascore of 80, with a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. It rounds out the top 3 and sits 7 percent ahead of #4.
The Metascore aggregates press reviews, sourced from Metacritic (0 to 100 scale). Games in this range are considered excellent.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "90+" category and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place in the "90+" category and sits 31 percent ahead of #3.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. It rounds out the top 3 and sits 30 percent ahead of #4.
The Metascore aggregates press reviews, sourced from Metacritic (0 to 100 scale). Games in this range are considered good.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer in the "80-89" category and sits 55 percent ahead of #2.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it takes second place in the "80-89" category and is tied with #3.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 and sits 4 percent ahead of #4.
The Metascore aggregates press reviews, sourced from Metacritic (0 to 100 scale). Games in this range are considered mediocre.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field in the "70-79" category and sits 43 percent ahead of #2.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place in the "70-79" category and sits 47 percent ahead of #3.
The Puzzle game was released on July 27, 2011 first in Japan for Nintendo 3DS. The title has no online features at all. There is no fixed ending, the game is designed for endless play. On Metacritic it holds a Metascore of 73, with a user score of 7.9. Both rate it mediocre, with players a bit higher. Its primary developer is Jupiter. It rounds out the top 3 and sits 3 percent ahead of #4.
The Metascore aggregates press reviews, sourced from Metacritic (0 to 100 scale). Games in this range are considered bad.
The Puzzle game was released on September 28, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 67, the community a user score of 7.4. Critically that counts as bad, among players as mediocre; the scores stay close, though. The title has no online features at all. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Jupiter. In NintenDoku it is the most popular answer in the "60-69" category and sits 70 percent ahead of #2.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place in the "60-69" category and sits 5 percent ahead of #3.
The Party game was released on May 29, 2007 first in North America for Wii. Critics awarded a Metascore of 62, the community a user score of 6.9. Both rate it bad, with players a bit higher. Roughly 8.85 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. The title has no online features at all. It was primarily developed by Hudson. It rounds out the top 3 and sits 29 percent ahead of #4.
The Metascore aggregates press reviews, sourced from Metacritic (0 to 100 scale). Games in this range are considered disastrous.
The Party game launched on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. Its primary developer is Nintendo. Approximately 3.74 million copies were sold worldwide, a strong sales result. The game has no online features at all. Critics awarded a Metascore of 58, the community a user score of 4.8. Critically that counts as disastrous, among players as disastrous. The press rates it noticeably higher than players. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it tops the field in the "Below 60" category and sits 63 percent ahead of #2.
The Puzzle game was released on February 18, 2015 worldwide at the same time for Nintendo 3DS. Its primary developer is Genius Sonority. Critics awarded a Metascore of 56, the community a user score of 6.2. Critically that counts as disastrous, among players as bad; the scores stay close, though. According to HowLongToBeat, the single-player main story takes around 22.1 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place in the "Below 60" category and sits 7 percent ahead of #3.
The Party game launched on December 2, 2006 first in Japan for Wii. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Nintendo. The game has no online features at all. Approximately 28.02 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 58, with a user score of 6.7. Critically that counts as disastrous, among players as bad; the scores stay close, though. It rounds out the top 3 and sits 25 percent ahead of #4.
Cult classic: loved by the community even though the press was more reserved. Ratings from Metacritic.
The mix of Strategy, RPG and Turn-Based was released on February 22, 2007 first in Japan for Wii. The main story takes around 42.8 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Critics awarded a Metascore of 78, the community a user score of 8.7. Critically that counts as mediocre, among players as good; the scores stay close, though. Approximately 500,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Intelligent Systems served as the primary developer. Among NintenDoku players it tops the field in the "Cult Classic" category and sits 24 percent ahead of #2.
The mix of RPG and Turn-Based was released on November 21, 2002 first in Japan for Game Boy Advance. Critics awarded a Metascore of 79, the community a user score of 8.6. Critically that counts as mediocre, among players as good; the scores stay close, though. Its primary developer is Game Freak. Roughly 16.22 million copies were sold worldwide, making it one of the big commercial hits. The title was released as a dual version in multiple parallel editions and has no online features at all. According to HowLongToBeat, the single-player main story takes around 33.5 hours on average, which makes it a long, meaty game. Among NintenDoku players it takes second place in the "Cult Classic" category and sits 13 percent ahead of #3.
The Racing game launched on July 11, 2003 first in Japan for GameCube. On Metacritic it holds a Metascore of 61, with a user score of 8.5. Critically that counts as bad, among players as good. Critics and community diverge sharply, a true cult classic. The game has no online features at all. It was primarily developed by HAL Laboratory. According to HowLongToBeat, the single-player main story takes around 2.2 hours on average, which makes it a fairly short game. About 1.35 million copies were sold worldwide, a solid sales result. It rounds out the top 3 and sits 15 percent ahead of #4.
The user score collects community ratings on Metacritic (0 to 10 scale). Games in this range are considered excellent.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field in the "9.0+" category and sits 88 percent ahead of #2.
The mix of Action and Adventure arrived on December 13, 2002 first in Japan for GameCube. On Metacritic it holds a Metascore of 96, with a user score of 9.0. Both rate it excellent, with critics a bit higher. About 4.43 million copies were sold worldwide, a strong sales result. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 29.1 hours on average, which makes it a medium-length game. The game has no online features at all. Among NintenDoku players it takes second place in the "9.0+" category and is tied with #3.
The mix of Strategy, RPG and Turn-Based was released on April 19, 2012 first in Japan for Nintendo 3DS. Critics awarded a Metascore of 92, the community a user score of 9.0. Critics and community agree, rating it excellent. Intelligent Systems served as the primary developer. According to HowLongToBeat, the single-player main story takes around 30.7 hours on average, which makes it a long, meaty game. The game received paid add-on content (DLC). Approximately 2.37 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 4 percent ahead of #4.
The user score collects community ratings on Metacritic (0 to 10 scale). Games in this range are considered good.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "8.0-8.9" category and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place in the "8.0-8.9" category and sits 21 percent ahead of #3.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. It rounds out the top 3 and sits 29 percent ahead of #4.
The user score collects community ratings on Metacritic (0 to 10 scale). Games in this range are considered mediocre.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. Among NintenDoku players it tops the field in the "7.0-7.9" category and sits 7 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place in the "7.0-7.9" category and sits 13 percent ahead of #3.
The Puzzle game was released on September 28, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 67, the community a user score of 7.4. Critically that counts as bad, among players as mediocre; the scores stay close, though. The title has no online features at all. There is no classic story with credits, the title is built for endless sessions. It was primarily developed by Jupiter. It rounds out the top 3 and sits 22 percent ahead of #4.
The user score collects community ratings on Metacritic (0 to 10 scale). Games in this range are considered bad.
The Puzzle game arrived on March 12, 2014 first in Japan for Nintendo 3DS. Genius Sonority served as the primary developer. Critics awarded a Metascore of 70, the community a user score of 6.8. Critics and community agree, rating it bad. The title has no online features at all. The main story takes around 9.4 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it tops the field in the "6.0-6.9" category and sits 27 percent ahead of #2.
The Party game was released on May 29, 2007 first in North America for Wii. Critics awarded a Metascore of 62, the community a user score of 6.9. Both rate it bad, with players a bit higher. Roughly 8.85 million copies were sold worldwide, a commercially very successful title. There is no fixed ending, the game is designed for endless play. The title has no online features at all. It was primarily developed by Hudson. Among NintenDoku players it takes second place in the "6.0-6.9" category and sits 5 percent ahead of #3.
The Racing game was released on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Sports/Racing award. It also earned a nomination in one more category. Approximately 14.70 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 86, with a user score of 6.9. Critically that counts as good, among players as bad. The press rates it noticeably higher than players. It rounds out the top 3 and sits 31 percent ahead of #4.
The user score collects community ratings on Metacritic (0 to 10 scale). Games in this range are considered disastrous.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field in the "Below 6.0" category and sits 158 percent ahead of #2.
The Party game launched on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. Its primary developer is Nintendo. Approximately 3.74 million copies were sold worldwide, a strong sales result. The game has no online features at all. Critics awarded a Metascore of 58, the community a user score of 4.8. Critically that counts as disastrous, among players as disastrous. The press rates it noticeably higher than players. There is no fixed ending, the game is designed for endless play. Among NintenDoku players it takes second place in the "Below 6.0" category and sits 44 percent ahead of #3.
The mix of RPG and Turn-Based launched on November 18, 2022 worldwide at the same time for Nintendo Switch. About 28.28 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 72, with a user score of 3.5. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. According to HowLongToBeat, the single-player main story takes around 31 hours on average, which makes it a long, meaty game. The game was released as a dual version in multiple parallel editions and received paid add-on content (DLC). It was primarily developed by Game Freak. It rounds out the top 3 and sits 6 percent ahead of #4.
Compares the Metascore (critics) and user score (community), both from Metacritic, brought onto a shared scale.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "Critics & Players Agree" category and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place in the "Critics & Players Agree" category and sits 21 percent ahead of #3.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. It rounds out the top 3 and sits 29 percent ahead of #4.
Compares the Metascore (critics) and user score (community), both from Metacritic, brought onto a shared scale.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field in the "Critics & Players Disagree" category and sits 191 percent ahead of #2.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it takes second place in the "Critics & Players Disagree" category and sits 10 percent ahead of #3.
The Racing game was released on June 5, 2025 worldwide at the same time as a launch title for Nintendo Switch 2. There is no fixed ending, the game is designed for endless play. It was primarily developed by Nintendo. At The Game Awards 2025 it won the Best Sports/Racing award. It also earned a nomination in one more category. Approximately 14.70 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 86, with a user score of 6.9. Critically that counts as good, among players as bad. The press rates it noticeably higher than players. It rounds out the top 3 and sits 17 percent ahead of #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "10 million or more" category and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place in the "10 million or more" category and sits 31 percent ahead of #3.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. It rounds out the top 3 and sits 37 percent ahead of #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The Platformer game arrived on March 25, 2022 worldwide at the same time for Nintendo Switch. The main story takes around 10.3 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is HAL Laboratory. At The Game Awards 2022 it won the Best Family Game award. The game has no online features at all and supports amiibo. Roughly 7.52 million copies were sold worldwide, a commercially very successful title. On Metacritic it holds a Metascore of 85, with a user score of 8.8. Critics and community agree, rating it good. In NintenDoku it is the most popular answer in the "5 to 10 million" category and is tied with #2.
The mix of Action and Adventure launched on February 21, 1986 first in Japan for NES. The title has no online features at all. The main story takes around 8 hours on average according to HowLongToBeat (single-player), so a fairly short game. Its primary developer is Nintendo. About 6.51 million copies were sold worldwide, a commercially very successful title. Among NintenDoku players it takes second place in the "5 to 10 million" category and sits 4 percent ahead of #3.
The Party game launched on October 17, 2024 worldwide at the same time for Nintendo Switch. At The Game Awards 2024 it was nominated for Best Family Game, plus one more category. There is no fixed ending, the game is designed for endless play. About 9.96 million copies were sold worldwide, a commercially very successful title. Critics awarded a Metascore of 82, the community a user score of 8.2. Critics and community agree, rating it good. Nintendo served as the primary developer. It rounds out the top 3 and is tied with #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. In NintenDoku it is the most popular answer in the "2 to 5 million" category and sits 62 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on July 26, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it won several awards: Best Strategy Game and Player's Voice. The main story takes around 49.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Its primary developer is Intelligent Systems. Critics awarded a Metascore of 89, the community a user score of 8.9. Critics and community agree, rating it good. About 4.12 million copies were sold worldwide, a strong sales result. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it takes second place in the "2 to 5 million" category and is tied with #3.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. It rounds out the top 3 and sits 27 percent ahead of #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The mix of Strategy, RPG and Turn-Based was released on January 20, 2023 worldwide at the same time for Nintendo Switch. Intelligent Systems served as the primary developer. Critics awarded a Metascore of 80, the community a user score of 7.0. Critically that counts as good, among players as mediocre. The press rates it noticeably higher than players. About 1.68 million copies were sold worldwide, a solid sales result. According to HowLongToBeat, the single-player main story takes around 41.2 hours on average, which makes it a long, meaty game. At The Game Awards 2023 it was nominated for Best Strategy Game. The title supports amiibo and received paid add-on content (DLC). Among NintenDoku players it tops the field in the "1 to 2 million" category and sits 42 percent ahead of #2.
The Pinball game was released on August 1, 2003 first in Japan for Game Boy Advance. On Metacritic it holds a Metascore of 81, with a user score of 7.7. Critics and community agree, rating it mediocre. Its primary developer is Jupiter. According to HowLongToBeat, the single-player main story takes around 14.2 hours on average, which makes it a medium-length game. The game has no online features at all. Roughly 1.37 million copies were sold worldwide, a solid sales result. Among NintenDoku players it takes second place in the "1 to 2 million" category and sits 15 percent ahead of #3.
The Racing game launched on November 20, 2025 worldwide at the same time for Nintendo Switch 2. According to HowLongToBeat, the single-player main story takes around 3.9 hours on average, which makes it a fairly short game. Approximately 1.87 million copies were sold worldwide, a solid sales result. The game supports amiibo. It was primarily developed by Bandai Namco. On Metacritic it holds a Metascore of 79, with a user score of 8.3. Critics and community agree, rating it good. It rounds out the top 3 and sits 13 percent ahead of #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The mix of Strategy, RPG and Turn-Based arrived on April 20, 2005 first in Japan for GameCube. It was primarily developed by Intelligent Systems. On Metacritic it holds a Metascore of 85, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The main story takes around 33.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Roughly 536,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. In NintenDoku it is the most popular answer in the "500,000 to 1 million" category and sits 19 percent ahead of #2.
The RPG game launched on June 10, 2010 first in Japan for Wii. Monolith Soft served as the primary developer. According to HowLongToBeat, the single-player main story takes around 56.8 hours on average, which makes it a long, meaty game. Approximately 980,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Critics awarded a Metascore of 92, the community a user score of 8.4. Critically that counts as excellent, among players as good; the scores stay close, though. Among NintenDoku players it takes second place in the "500,000 to 1 million" category and is tied with #3.
The mix of Strategy, RPG and Turn-Based was released on February 22, 2007 first in Japan for Wii. The main story takes around 42.8 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Critics awarded a Metascore of 78, the community a user score of 8.7. Critically that counts as mediocre, among players as good; the scores stay close, though. Approximately 500,000 copies were sold worldwide, a rather modest sales result. The game has no online features at all. Intelligent Systems served as the primary developer. It rounds out the top 3 and sits 31 percent ahead of #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The Party game was released on July 27, 2018 first in Japan for Nintendo 3DS. The title has no online features at all and supports amiibo. Its primary developer is Intelligent Systems. On Metacritic it holds a Metascore of 78, with a user score of 8.3. Critically that counts as mediocre, among players as good; the scores stay close, though. About 280,000 copies were sold worldwide, commercially more of a niche title. There is no fixed ending, the game is designed for endless play. In NintenDoku it is the most popular answer in the "250,000 to 500,000" category and sits 70 percent ahead of #2.
The mix of Strategy, RPG and Turn-Based was released on May 14, 1996 exclusively in Japan for SNES and never officially left Japan. Intelligent Systems served as the primary developer. The game has no online features at all. Approximately 430,000 copies were sold worldwide, commercially more of a niche title. The main story takes around 51.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place in the "250,000 to 500,000" category and sits 67 percent ahead of #3.
The mix of Adventure and Visual Novel launched on May 28, 2009 first in Japan for Nintendo DS. Its primary developer is Capcom. On Metacritic it holds a Metascore of 78, with a user score of 7.8. Critics and community agree, rating it mediocre. According to HowLongToBeat, the single-player main story takes around 11 hours on average, which makes it a medium-length game. About 467,000 copies were sold worldwide, commercially more of a niche title. The title has no online features at all. It rounds out the top 3 and is tied with #4.
Sales are worldwide units sold based on official manufacturer and publisher figures.
The mix of RPG, Strategy and Action was released on March 21, 2001 first in Japan for Game Boy Advance. The game has no online features at all. According to HowLongToBeat, the single-player main story takes around 15 hours on average, which makes it a medium-length game. Approximately 210,000 copies were sold worldwide, commercially more of a niche title. On Metacritic it holds a Metascore of 81, with a user score of 8.2. Critics and community agree, rating it good. It was primarily developed by Capcom. In NintenDoku it is the most popular answer in the "Under 250,000" category and sits 50 percent ahead of #2.
The mix of Sports and Action arrived on December 22, 2011 exclusively in Japan for Wii and never officially left Japan. Roughly 147,000 copies were sold worldwide, commercially more of a niche title. It was primarily developed by Level-5. Among NintenDoku players it takes second place in the "Under 250,000" category and is tied with #3.
The mix of Action and Sports arrived on December 20, 2012 exclusively in Japan for Wii and never officially left Japan. It was primarily developed by Level-5. About 87,000 copies were sold worldwide, commercially more of a niche title. It rounds out the top 3 and sits 33 percent ahead of #4.
Playtime is the average single-player main story length according to HowLongToBeat.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. In NintenDoku it is the most popular answer in the "Short Game (<10h)" category and sits 13 percent ahead of #2.
The Sports game launched on June 22, 2018 worldwide at the same time for Nintendo Switch. According to HowLongToBeat, the single-player main story takes around 6 hours on average, which makes it a fairly short game. Roughly 4.50 million copies were sold worldwide, a strong sales result. It was primarily developed by Camelot. At The Game Awards 2018 it was nominated for Best Family Game, plus one more category. On Metacritic it holds a Metascore of 75, with a user score of 7.0. Both rate it mediocre, with critics a bit higher. Among NintenDoku players it takes second place in the "Short Game (<10h)" category and sits 3 percent ahead of #3.
The mix of Action and Adventure arrived on September 14, 2001 first in Japan as a launch title for GameCube. The main story takes around 6.5 hours on average according to HowLongToBeat (single-player), so a fairly short game. It was primarily developed by Nintendo. About 3.33 million copies were sold worldwide, a strong sales result. The title has no online features at all. Critics awarded a Metascore of 78, the community a user score of 8.2. Critics and community agree, rating it good. It rounds out the top 3 and sits 7 percent ahead of #4.
Playtime is the average single-player main story length according to HowLongToBeat.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it tops the field in the "Medium Game (10-30h)" category and sits 34 percent ahead of #2.
The simulation launched on April 29, 2021 worldwide at the same time for Nintendo Switch. The main story takes around 11.2 hours on average according to HowLongToBeat (single-player), so a medium-length game. On Metacritic it holds a Metascore of 79, with a user score of 7.8. Critics and community agree, rating it mediocre. At The Game Awards 2021 it was nominated for Best Family Game. Its primary developer is Bandai Namco. About 2.74 million copies were sold worldwide, a strong sales result. Among NintenDoku players it takes second place in the "Medium Game (10-30h)" category and sits 27 percent ahead of #3.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. It rounds out the top 3 and sits 16 percent ahead of #4.
Playtime is the average single-player main story length according to HowLongToBeat.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "Long Game (>30h)" category and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place in the "Long Game (>30h)" category and sits 58 percent ahead of #3.
The mix of Action and Adventure arrived on May 12, 2023 worldwide at the same time for Nintendo Switch. At The Game Awards 2023 it won several awards: Best Game Direction and Best Action/Adventure. It also earned nominations in 3 more categories. The title has no online features at all and supports amiibo. About 22.40 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 96, the community a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 59.1 hours on average, which makes it a long, meaty game. It rounds out the top 3 and sits 2 percent ahead of #4.
Endless titles have no fixed ending, so there is no playtime figure here.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field in the "Endless Game" category and sits 37 percent ahead of #2.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it takes second place in the "Endless Game" category and is tied with #3.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 and sits 26 percent ahead of #4.
The region refers to the game’s first release.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "Global Release" category and sits 22 percent ahead of #2.
The simulation launched on March 5, 2026 worldwide at the same time for Nintendo Switch 2. Critics awarded a Metascore of 89, the community a user score of 8.5. Critics and community agree, rating it good. Approximately 4 million copies were sold worldwide, a strong sales result. It was primarily developed by Koei Tecmo. The main story takes around 34.1 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it takes second place in the "Global Release" category and sits 21 percent ahead of #3.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. It rounds out the top 3 and sits 29 percent ahead of #4.
The region refers to the game’s first release.
The Puzzle game launched on December 2, 2015 first in Japan for Nintendo 3DS. The title received paid add-on content (DLC). Jupiter served as the primary developer. There is no classic story with credits, the title is built for endless sessions. On Metacritic it holds a Metascore of 75, with a user score of 5.0. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. Among NintenDoku players it tops the field in the "Japan First" category and sits 81 percent ahead of #2.
The mix of RPG and Turn-Based arrived on February 11, 2009 first in Japan for Nintendo DS. On Metacritic it holds a Metascore of 90, with a user score of 8.8. Critics and community agree, rating it good. The game has no online features at all. The main story takes around 22.1 hours on average according to HowLongToBeat (single-player), so a medium-length game. Roughly 4.56 million copies were sold worldwide, a strong sales result. Alpha Dream served as the primary developer. Among NintenDoku players it takes second place in the "Japan First" category and sits 6 percent ahead of #3.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 9 percent ahead of #4.
The region refers to the game’s first release.
The Puzzle game was released on September 25, 2000 first in North America for Nintendo 64. Its primary developer is Nintendo. On Metacritic it holds a Metascore of 81, with a user score of 9.0. Critically that counts as good, among players as excellent; the scores stay close, though. The game has no online features at all. There is no classic story with credits, the title is built for endless sessions. Among NintenDoku players it tops the field in the "US First" category and sits 58 percent ahead of #2.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it takes second place in the "US First" category and sits 29 percent ahead of #3.
The mix of Platformer and Adventure was released on June 29, 1998 first in North America for Nintendo 64. The main story takes around 11.7 hours on average according to HowLongToBeat (single-player), so a medium-length game. Approximately 3.65 million copies were sold worldwide, a strong sales result. Its primary developer is Rare. The game has no online features at all. On Metacritic it holds a Metascore of 92, with a user score of 9.0. Critics and community agree, rating it excellent. It rounds out the top 3 and sits 9 percent ahead of #4.
The region refers to the game’s first release.
The Platformer game launched on November 18, 1994 first in Europe for SNES. Its primary developer is Rare. The title has no online features at all. Approximately 9.30 million copies were sold worldwide, a commercially very successful title. The main story takes around 3.9 hours on average according to HowLongToBeat (single-player), so a fairly short game. In NintenDoku it is the most popular answer in the "EU First" category and sits 108 percent ahead of #2.
The Party game arrived on March 2, 2012 first in Europe for Wii. There is no fixed ending, the game is designed for endless play. Roughly 3.11 million copies were sold worldwide, a strong sales result. Critics awarded a Metascore of 73, the community a user score of 6.8. Critically that counts as mediocre, among players as bad; the scores stay close, though. The title has no online features at all. It was primarily developed by Nintendo. Among NintenDoku players it takes second place in the "EU First" category and sits 30 percent ahead of #3.
The Platformer game arrived on November 12, 2009 first in Europe for Wii. Nintendo served as the primary developer. The game has no online features at all. The main story takes around 9.1 hours on average according to HowLongToBeat (single-player), so a fairly short game. Roughly 30.32 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 87, the community a user score of 8.2. Both rate it good, with critics a bit higher. It rounds out the top 3 and sits 43 percent ahead of #4.
The region refers to the game’s first release.
The mix of Strategy, RPG and Turn-Based was released on May 14, 1996 exclusively in Japan for SNES and never officially left Japan. Intelligent Systems served as the primary developer. The game has no online features at all. Approximately 430,000 copies were sold worldwide, commercially more of a niche title. The main story takes around 51.3 hours on average according to HowLongToBeat (single-player), so a long, meaty game. Among NintenDoku players it tops the field in the "Japan Only" category and sits 11 percent ahead of #2.
The mix of Adventure and Visual Novel launched on April 27, 1988 exclusively in Japan for NES and never officially left Japan. Its primary developer is Nintendo. Approximately 520,000 copies were sold worldwide, a rather modest sales result. The title has no online features at all. The main story takes around 7.7 hours on average according to HowLongToBeat (single-player), so a fairly short game. Among NintenDoku players it takes second place in the "Japan Only" category and is tied with #3.
The mix of Adventure and Visual Novel launched on May 23, 1989 exclusively in Japan for NES and never officially left Japan. The title has no online features at all. It was primarily developed by Nintendo. The main story takes around 6.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. It rounds out the top 3 and sits 13 percent ahead of #4.
Launch titles released right at a console’s market launch.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "Launch Title" category and sits 166 percent ahead of #2.
The Platformer game arrived on September 13, 1985 first in Japan as a launch title for NES. Nintendo served as the primary developer. The main story takes around 1.8 hours on average according to HowLongToBeat (single-player), so a fairly short game. The game has no online features at all. Approximately 40.24 million copies were sold worldwide, making it one of the big commercial hits. Among NintenDoku players it takes second place in the "Launch Title" category and sits 13 percent ahead of #3.
The Sports game was released on November 19, 2006 first in North America as a launch title for Wii. Its primary developer is Nintendo. Critics awarded a Metascore of 76, the community a user score of 8.1. Critically that counts as mediocre, among players as good; the scores stay close, though. The title has no online features at all. There is no fixed ending, the game is designed for endless play. Roughly 82.90 million copies were sold worldwide, making it one of the big commercial hits. It rounds out the top 3 and sits 3 percent ahead of #4.
Covers remakes and remasters based on the game’s classification.
The mix of RPG, Roguelike and Turn-Based was released on March 6, 2020 worldwide at the same time for Nintendo Switch. Approximately 1.99 million copies were sold worldwide, a solid sales result. Its primary developer is Spike Chunsoft. On Metacritic it holds a Metascore of 69, with a user score of 8.1. Critically that counts as bad, among players as good. Players celebrate it noticeably more than the press. The title is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 17.9 hours on average, which makes it a medium-length game. Among NintenDoku players it tops the field in the "Remake/Remaster" category and is tied with #2.
The mix of Strategy, RPG and Turn-Based arrived on April 20, 2017 first in Japan for Nintendo 3DS. According to HowLongToBeat, the single-player main story takes around 35.1 hours on average, which makes it a long, meaty game. It was primarily developed by Intelligent Systems. At The Game Awards 2017 it was nominated for Best Handheld Game. The title is a remake or remaster, supports amiibo and received paid add-on content (DLC). Approximately 1 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 81, with a user score of 8.6. Both rate it good, with players a bit higher. Among NintenDoku players it takes second place in the "Remake/Remaster" category and sits 10 percent ahead of #3.
The mix of Action, Adventure and Shooter was released on February 8, 2023 worldwide at the same time for Nintendo Switch. Retro Studios served as the primary developer. Approximately 1.09 million copies were sold worldwide, a solid sales result. On Metacritic it holds a Metascore of 94, with a user score of 8.8. Critically that counts as excellent, among players as good; the scores stay close, though. The game is a remake or remaster and has no online features at all. According to HowLongToBeat, the single-player main story takes around 13.8 hours on average, which makes it a medium-length game. It rounds out the top 3 and sits 5 percent ahead of #4.
Dual-version means the same game across several parallel editions.
The mix of RPG and Turn-Based arrived on September 28, 1996 first in Japan for Game Boy. Roughly 31.38 million copies were sold worldwide, making it one of the big commercial hits. The main story takes around 26.6 hours on average according to HowLongToBeat (single-player), so a medium-length game. The title was released as a dual version in multiple parallel editions and has no online features at all. Game Freak served as the primary developer. In NintenDoku it is the most popular answer in the "Dual Version" category and sits 52 percent ahead of #2.
The mix of RPG and Turn-Based launched on September 18, 2010 first in Japan for Nintendo DS. Game Freak served as the primary developer. The title was released as a dual version in multiple parallel editions. Approximately 15.62 million copies were sold worldwide, making it one of the big commercial hits. According to HowLongToBeat, the single-player main story takes around 27 hours on average, which makes it a medium-length game. Critics awarded a Metascore of 87, the community a user score of 9.0. Critics and community agree, rating it good. Among NintenDoku players it takes second place in the "Dual Version" category and sits 17 percent ahead of #3.
The mix of RPG and Turn-Based launched on November 18, 2022 worldwide at the same time for Nintendo Switch. About 28.28 million copies were sold worldwide, making it one of the big commercial hits. On Metacritic it holds a Metascore of 72, with a user score of 3.5. Critically that counts as mediocre, among players as disastrous. Critics and community diverge sharply, a typical critics favorite. According to HowLongToBeat, the single-player main story takes around 31 hours on average, which makes it a long, meaty game. The game was released as a dual version in multiple parallel editions and received paid add-on content (DLC). It was primarily developed by Game Freak. It rounds out the top 3 and is tied with #4.
Online-only means titles that need an internet connection to play.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. In NintenDoku it is the most popular answer in the "Online-Only" category and sits 206 percent ahead of #2.
The Puzzle game launched on June 23, 2020 worldwide at the same time for Nintendo Switch. The game can only be played online with an internet connection. There is no fixed ending, the game is designed for endless play. Its primary developer is Genius Sonority. The Metascore sits at 64, while there are too few ratings for a reliable user score yet. Critically, that counts as bad. At The Game Awards 2020 it was nominated for Best Mobile Game. Among NintenDoku players it takes second place in the "Online-Only" category and sits 14 percent ahead of #3.
The mix of Action and Strategy was released on July 21, 2021 worldwide at the same time for Nintendo Switch. Its primary developer is TiMi Studio. The Metascore sits at 70, while there are too few ratings for a reliable user score yet. Critically, that counts as mediocre. The game can only be played online with an internet connection. At The Game Awards 2021 it was nominated for Best Mobile Game. There is no classic story with credits, the title is built for endless sessions. It rounds out the top 3 and sits 27 percent ahead of #4.
Covers nominations and wins at The Game Awards.
The mix of Action and Adventure arrived on March 3, 2017 worldwide at the same time as a launch title for Nintendo Switch. The title supports amiibo and received paid add-on content (DLC). About 35.54 million copies were sold worldwide, making it one of the big commercial hits. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. At The Game Awards 2017 it won several awards: Game of the Year, Best Game Direction and Best Action/Adventure. Nintendo served as the primary developer. According to HowLongToBeat, the single-player main story takes around 50.3 hours on average, which makes it a long, meaty game. In NintenDoku it is the most popular answer in the "TGA Nominated" category and sits 48 percent ahead of #2.
The mix of Platformer and Adventure was released on October 27, 2017 worldwide at the same time for Nintendo Switch. Critics awarded a Metascore of 97, the community a user score of 8.9. Critically that counts as excellent, among players as good; the scores stay close, though. Approximately 30.50 million copies were sold worldwide, making it one of the big commercial hits. The game supports amiibo. At The Game Awards 2017 it won the Best Family Game award. It also earned a nomination in one more category. The main story takes around 12.5 hours on average according to HowLongToBeat (single-player), so a medium-length game. Its primary developer is Nintendo. Among NintenDoku players it takes second place in the "TGA Nominated" category and sits 29 percent ahead of #3.
The Puzzle game launched on February 13, 2019 worldwide at the same time for Nintendo Switch. At The Game Awards 2019 it was nominated for Best Multiplayer Game. It was primarily developed by Arika. There is no classic story with credits, the title is built for endless sessions. The game can only be played online with an internet connection and received paid add-on content (DLC). The Metascore sits at 83, while there are too few ratings for a reliable user score yet. Critically, that counts as good. It rounds out the top 3 and sits 2 percent ahead of #4.
The ranking is based on the daily Nintendo puzzle NintenDoku. Players enter game titles that match given categories, and every correct answer is counted. The more often a game is chosen as an answer, the higher it ranks in the respective category.
The ranking is automatically recalculated every day at 6:00 AM German time with the latest numbers. The date at the top of the page shows the current version.
Out of fairness to the puzzle. A complete list would reveal which answers fit most often in NintenDoku. That is why only the three most popular games per category are published, with percentage gaps instead of absolute numbers.
The database covers more than 1,200 titles from the NES to the Nintendo Switch 2: Nintendo first-party productions, third-party games released exclusively (including timed exclusives) on Nintendo platforms, plus mobile and arcade games. Only the first release counts, so no ports, remastered re-releases or re-launches: a Nintendo Switch 2 Edition of an existing game does not count as its own entry, and neither do Switch Online releases of old classics. Example: Mario Kart 8 is listed as the 2014 Wii U game, while Mario Kart 8 Deluxe is not. If a game later also appears on a non-Nintendo platform, it still remains included, what matters is the exclusivity at release. Not all games have Metacritic scores, for example many older titles released before 2000.
Popular here means: frequently entered as an answer in NintenDoku. The ranking therefore measures how present a game is in the minds of the community, not sales figures or review scores. Sales numbers, Metascore and playtime are listed for each game as additional context.
The review scores come from Metacritic, the playtimes from HowLongToBeat. Listed playtimes are the average for the single-player main story; if there are too few data points, the playtime is omitted. Sales figures are based on official statements by Nintendo and publishers as well as Japanese trackers like Famitsu and Media Create.
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Compare categories: Put two categories head to head and see their top 3 side by side, either hand-picked, as a random duel, or as a blind duel where you guess which number 1 leads by a clearer margin.
"Guess the Number 1" quiz: You get three games from a category in random order and guess which one ranks first among NintenDoku players.